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Spin Offs: The MI Diaries as a Starting Point
November 4th, 2021, 2PM-4PM, Virtual Registration for Locus: Spin Offs: The MI Diaries as a Starting Point is HERE. What are all the ways that an existing Digital Humanities project can be adapted, grafted, remixed, and spun off into other projects? How can we creatively employ methods, ideas, data, and tools from one research group and use them to feed something new? MI Diaries has been collecting self-recorded audio reflections from Michigan residents since the Covid-19 lockdowns began in spring 2020. Participants respond to weekly questions like What are you grateful for this week? and Are there any news stories…
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Spatial Analysis in Humanities and Social Science
Partners: German Studies & Anthropology Theme: Spatial Analysis in Humanities and Social Science Date: 2/25/2015 Time: 3:00-5:00 Location: Main Library, 3 West, REAL Classroom Register to attend (space is limited) – bit.ly/1zLqpo9 Digital technology has brought about a renewed interest in geographic space in humanities and social science research. Projects using spatial analysis or cultural mapping take many different forms: aggregated data layered on geographic information systems (GIS), archaeological or archival objects tied to their places of origin, a visualization tool to illustrate differences in space and place, and plotting sites of encounter and technologies of modernity geographically and temporally. This LOCUS…
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Intersections of Digital Technology and Gender Studies
Seeking feedback on an idea for research or teaching? Developing research in progress that you’d like to share? Interested in presenting a poster? This Locus event will provide a collegial forum for scholars in any discipline to share research developments at any stage (including brainstorming, works in progress, and/or fully developed projects), as well as ideas and best practices for teaching. Please feel free to reprise past presentations or posters to share with the MSU community in this forum! The Locus event is scheduled for Wednesday, November 4th, 12:00-1:30 p.m. on Zoom (link sent to registrants before the event). Register…
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Visualization, Gaming, & Digital Storytelling
What are new directions in research and teaching about serious gaming? What is the current and future social impact of immersive technologies? What are emerging areas of inclusive game development? What are current directions in visualization, including (among other areas) virtual reality and text analysis? In what ways are digital tools transforming the process of storytelling? This LOCUS will provide a collegial forum for broadly exploring visualization, gaming, and digital storytelling. We encourage wide participation from scholars in any discipline to share developments in their research at any stage (including brainstorming, works in progress, and/or fully developed projects). The fall…
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Narrative
November 29th, 20183:00-4:30pmDigital Scholarship Lab Flex Space, Main Library (2nd Floor West) Program Level 101: A Video Game About Video Games Justin Wigard Within the field of game studies, video games are explained, analyzed, and dissected through modes of meaning-making that lack interactivity, a surprising problem given that the medium of the video game is, according to Mark J. P. Wolf, a medium hingent upon player interactivity for “without player activity, there would be no game.” I argue that the video game represents an area of great potential as a tool of meaning-making, one that is ripe for intervention through…




