• Text Analysis in Humanities and Social Science

    Partners: Writing Rhetoric and American Cultures, Political Science, and the Social Science Data Analytics Theme: Text Analysis in Humanities and Social Science Date: 4/9/2015 Time: 3:00-5:00 Location: Main Library, 3 West, REAL Classroom Increasingly, scholars operating in a wide array of disciplines use computational methods to study digital texts. These digital texts include but are not limited to journal articles, professional proceedings, government documents, novels, websites, and social media (Twitter, Facebook, among others). How can the content of these sources be collected and analyzed to infer the underlying structure and dynamics of human intent or behavior? What computational hurdles and opportunities…

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    Spin Offs: The MI Diaries as a Starting Point

    November 4th, 2021, 2PM-4PM, Virtual Registration for Locus: Spin Offs: The MI Diaries as a Starting Point is HERE. What are all the ways that an existing Digital Humanities project can be adapted, grafted, remixed, and spun off into other projects? How can we creatively employ methods, ideas, data, and tools from one research group and use them to feed something new? MI Diaries has been collecting self-recorded audio reflections from Michigan residents since the Covid-19 lockdowns began in spring 2020. Participants respond to weekly questions like What are you grateful for this week? and Are there any news stories…

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  • Spatial Analysis in Humanities and Social Science

    Partners: German Studies & Anthropology Theme: Spatial Analysis in Humanities and Social Science Date: 2/25/2015 Time: 3:00-5:00 Location: Main Library, 3 West, REAL Classroom Register to attend (space is limited) – bit.ly/1zLqpo9 Digital technology has brought about a renewed interest in geographic space in humanities and social science research. Projects using spatial analysis or cultural mapping take many different forms: aggregated data layered on geographic information systems (GIS), archaeological or archival objects tied to their places of origin, a visualization tool to illustrate differences in space and place, and plotting sites of encounter and technologies of modernity geographically and temporally. This LOCUS…

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  • Intersections of Digital Technology and Gender Studies

    Seeking feedback on an idea for research or teaching? Developing research in progress that you’d like to share? Interested in presenting a poster? This Locus event will provide a collegial forum for scholars in any discipline to share research developments at any stage (including brainstorming, works in progress, and/or fully developed projects), as well as ideas and best practices for teaching. Please feel free to reprise past presentations or posters to share with the MSU community in this forum! The Locus event is scheduled for Wednesday, November 4th, 12:00-1:30 p.m. on Zoom (link sent to registrants before the event). Register…

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  • Visualization, Gaming, & Digital Storytelling

    What are new directions in research and teaching about serious gaming? What is the current and future social impact of immersive technologies? What are emerging areas of inclusive game development? What are current directions in visualization, including (among other areas) virtual reality and text analysis?  In what ways are digital tools transforming the process of storytelling? This LOCUS will provide a collegial forum for broadly exploring visualization, gaming, and digital storytelling. We encourage wide participation from scholars in any discipline to share developments in their research at any stage (including brainstorming, works in progress, and/or fully developed projects).  The fall…

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  • Narrative

    November 29th, 20183:00-4:30pmDigital Scholarship Lab Flex Space, Main Library (2nd Floor West) Program Level 101: A Video Game About Video Games Justin Wigard Within the field of game studies, video games are explained, analyzed, and dissected through modes of meaning-making that lack interactivity, a surprising problem given that the medium of the video game is, according to Mark J. P. Wolf, a medium hingent upon player interactivity for “without player activity, there would be no game.” I argue that the video game represents an area of great potential as a tool of meaning-making, one that is ripe for intervention through…

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  • Social Media and Social Media Analysis

    Partners – Quello Center, WIDE Research CenterTheme – Social Media and Social Media Analysis Date – December 7th, 2017Time – 3:00-5:00pmLocation – Green Room, Main Library (4th Floor West) Social media comprise an important set of platforms for understanding the spread of information (along with mis/disinformation) on some of the most urgent social and political issues of the moment. Whether it is information sharing, the homogeneity or heterogeneity of social networks, issues of personal privacy, or concerns about election hacking, social media analysis provides a means of reckoning with public opinion on a global scale. Social media platforms provide data…

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    Modeling

    Partners – Art, Art History, & Design and Media & InformationTheme – Modeling Date – December 1st, 2016Time – 3:00-5:00Location – REAL Classroom, 3W, Main Library Models are simplified representations that can be used to examine an idea, experiment with features and variables, or create an immersive experience. Across the arts, humanities, and social sciences, scholars have turned to modeling – including but not limited to virtual reconstruction models, topic models, data models, and network models – as a way to explore systems and provide new ways to access visual artifacts and spaces. In order to foster an interdisciplinary conversation…

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  • Access in a Digital Environment

    Partners: Experience Architecture Program and Museum Studies Program Theme: Access in a Digital Environment Date: 2/24/2016 Time: 3:00-5:00 Location: Libraries, REAL Classroom, 3 West While more websites and digital experiences are created, we must ask questions about access. In order to foster an interdisciplinary conversation on this topic we are seeking proposals up to 300 words for 7-10 minute presentations that engage with one or more of the following issues: We are especially receptive to hearing about works in progress relating to research, teaching, or any other type of work that wrestles with the challenges of access in the digital…

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  • Visualizing and Narrating Space

    Partners: School of Journalism and Department of Geography Theme: Visualizing and Narrating Space Date: 11/18/2015 Time: 3:00-4:00 Location: Libraries, REAL Classroom, 3 West With the advent of digital tools for mapping and geographic information systems (GIS), the increased ability to narrate stories and conduct research over space and time has furnished scholars with new opportunities to visualize their work geospatially. Equally, the adoption of other visualization approaches—from graphs and trees to network diagrams and infographics—has enriched discussions and provided arguments on a variety topics, cutting across the humanities, social sciences, and sciences—as well as beyond the academy. This LOCUS seeks to bring…

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