Playing and Breaking Games

At this workshop, we will carry out rubric-guided test playing with a set of browser-based games. This will, in turn, help us gain an experiential understanding of game design, which we will then discuss through the lens of game theory and game development. Led by Catherine Ryu.

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Introduction to Game Making with Twine

Twine is a powerful yet accessible tool for creating text-based games and interactive fictions that has many potentials for classrooms of all kinds. Twine has been used to create notable games such as the award-winning, controversial Depression Quest, and has been a platform for marginalized game developers to create and share their own stories. This…

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Gaming Workshop: Increasing Diversity in Games

Lunch provided with RSVP to odamino@msu.edu Find out more here For developers who want to help increase cultural representation in games, there is a fine line between genuine representation and appropriation. This talk provides tips about how to best approach working on a game with cultural content. Ultimately, the process should increase diversity in game development through meaningful collaboration as…

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Make Central Workshop: Introduction to Twine

Twine is a powerful yet easy-to-use tool for creating interactive, text-based web games, which can be excellent to use in the classroom for a wide range of ages. Twine has been used to create notable games such as the award-winning, controversial Depression Quest, and has been discussed in the New York Times. In this workshop,…

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Open Consultation Hour

Open Consultation is an office-hours type event that occurs every Thursday at 2pm in Make Central (2 West). Faculty, students, and staff doing digital projects or work are invited to come brainstorm or get expert assistance. While we encourage you to come bring your work whenever you’re ready, we do have “themes” each week —…

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