THATCamp (which stands for “The Humanities and Technology Camp”) is a gathering where the agenda is set by attendees on the day of the event based on what people want to learn and/or share. It is an event where students, staff, and faculty from any discipline and from all skill levels learn and build together in sessions proposed, led, and voted upon by the community.
At DH@MSU THATCamp, we create space for meeting fellow members of the community in informal networking sessions. We encourage people to share their work in impromptu discussions and workshops.
This January, we are holding THATCamp as a virtual event from 9:30AM – 3:00PM EDT.
The goals of DH@MSU THATCamp are:
To bring people back together at the beginning of the semester
To introduce new folks to the DH community
Build connections between community members for future collaborations, troubleshooting, and less formal, unplanned interactions
Who is THATCamp for?
This is an opportunity for people, whether formally a part of the DH@MSU community or part of the larger DH community, to gather, learn from each other, and make connections to carry forward into the academic year. We welcome:
Members of the DH community, old and new
Students in–or interested in– MSU’s Digital Humanities or Digital Cultural Heritage and History undergraduate minors or the Digital Humanities graduate certificate
Humanists who are engaged in digital and computer-assisted research, teaching, and creation
Anyone interested in exploring digital topics especially (but not exclusively) in the areas of arts, humanities, and social sciences
Family members (kids, pets, are welcome!)
This is a flexible, family- and pet-friendly event.
10:20 – 10:50AM – Discussion and workshop topic ideas – gathering proposals, voting, and creating the schedule
10:50 – 11:50AM – Session 1 (breakout rooms)
11:50AM – 12:00PM – Break
12:00 – 12:30PM – Session 2 (breakout rooms)
12:30 – 1:15PM – Lunch Break
1:15 – 2:15PM – Session 3 (breakout rooms)
2:15 – 2:25PM – Break
2:25 – 2:40PM – What did we learn?
2:40 – 2:55PM – Breakout Facilitation for connections
2:55 – 3:00PM – Ending Remarks
*This schedule may shift if the community decides to make adjustments on the day of the event. For example, one of the sessions may break into two thirty-minute sessions in order to accommodate more topics. This page will be updated during the day of the event with any schedule changes.
How the day will work
Meet and Greets / Introductions
Using breakout rooms, we will have 3 short meet and greet opportunities. This means that groups of 4-6 will be gathered in a breakout room to introduce themselves and answer a question prompt for 7 minutes and then will be reshuffled into another room for 7 minutes with different people.
Sessions
Over the course of the day, there are two one-hour sessions and one half-hour session. During each of these session times, there will be up to 4 concurrent sessions that participants can choose among.
These sessions will be proposed or requested by THATCamp participants at the time of the event.
Session types could be:
Panel – 2-3 subject matter experts (and one moderator) gather to discuss a specific topic and offer differing perspectives. Panelists share facts or personal experiences, express opinions, and answer audience questions. The moderator keeps the momentum going, facilitates the discussion, and manages questions from the audience.
Demo/How To – A practical instruction that can be accomplished in a session wherein attendees learn a single skill. How-To sessions are similar to workshops in that they are participatory, but are less in depth, concentrated on audiences walking away with a single skill, rather than multiple, or more involved, skills.
Deep Dive – An in-depth discussion of a particular subject in DH, such as pedagogy, research, or outreach that digs extensively into a single topic
Problem Solving – A open forum to discuss moments when you may have hit a block with a DH project and would like to brainstorm ways forward with THATCamp participants
Show and Tell – an individual or group showcases a project and explains how it was created, what went into it, including the technology, etc (this type of session may also group together 1 to 3 project show and tells)
Other: You decide what format you will use
Technology and Communication
Zoom
THATCamp will take place on Zoom. The meeting link and information will be sent via email to registrants when registration is complete. For the best experience, please update to the most recent version of Zoom via these instructions.
When you enter the Zoom meeting room, your video and microphone will be turned off/muted by default, and you are welcome to turn them on/unmute as you prefer throughout the event. We will all convene in one room, and we will use breakout sessions to facilitate introduction sessions and the discussion sections. There will be moderators available throughout the day and in each breakout room to assist with technical issues and Zoom questions.
Neshnabé Nengosêk Kenomagewen (Potawatomi Star Knowledge) is an Indigenous-centered digital humanities effort to sustain and share Potawatomi constellations, celestial stories, and teachings about the movements of the skies. The project’s core purpose is intergenerational: to return star knowledge to everyday use among Potawatomi families, especially youth, while offering non-Native learners a respectful window into a living intellectual tradition.
Rooted in Pokagon Band–led star knowledge gatherings (2019) and formalized through the Digital Scholarship Lab incubator (2023–2024), the project pairs careful cultural protocol with practical technology. Using Stellarium, a free, open-source planetarium used worldwide in classrooms and observatories, we are building a Potawatomi “sky culture” that renders Potawatomi constellations, names, narratives, and seasonal practices in place and time. This approach keeps the work accessible (web, desktop, and mobile), sustainable (open formats), and accountable (guided by an advisory committee with Potawatomi linguistic and cultural expertise). Artwork by Pokagon Band illustrator Aaron Martin aligns the digital renderings with Woodland-style visual language, reinforcing meaning through culturally resonant design. Together, these choices make the project not only a technical deliverable but a community stewardship model for celestial knowledge and a decolonial teaching tool that centers Potawatomi ways of seeing the night sky.
Project Description
The purpose and rationale of this project is to preserve Potawatomi traditional knowledge for future generations by digitally documenting Potawatomi knowledge related to astronomy, celestial navigation, and cosmology focusing on constellations, their names, associated stories, and seasonally specific practices. By developing an interactive digital map using the free and open-source platform, Stellarium, to show the locations of Potawatomi constellations in the sky relative to users’ selected location and time of year, this project maps cultural heritage. It seeks to ultimately develop culturally relevant curricular resources. Digitizing Potawatomi constellations is a necessary first step to ensure the feasibility, sustainability, and efficacy of future phases.
Respecting Cultural Protocols
The necessity of a deliberate and cautious approach stemmed from the presence of culturally significant protocols concerning traditional knowledge stewardship within most, if not all, Indigenous communities with which Morseau is acquainted; this ensured that all necessary approvals were secured and that genuine interest in the project existed. The incubation period yielded considerable progress, such as investigating applicable technologies and formulating a feasible work plan; however, Morseau required consistent feedback as the project developed from an advisory committee with relevant Potawatomi linguistic and cultural knowledge. Quarterly meetings between the advisory committee and Morseau have been held since fall 2024.
Accessible Software
As a free and open-source software, Stellarium offers users a real-time simulation of the night sky, thus facilitating the exploration of constellations, planets, and other celestial bodies as they would appear from any location at a given time. Due to its open-access and free availability, Stellarium was deemed the optimal choice for this project, maximizing accessibility for various audiences. The system offers users a choice of access methods: a web platform, a downloadable desktop application, and a mobile application. Using an existing app instead of developing one for this project (which was considered) is a more cost-effective and time-saving solution. Existing apps like Stellarium have already set user expectations and offer the level of customization required for this project.
Stellarium is widely used, respected, and considered reliable by both professional and amateur astronomers due to its accuracy, open-source nature, and extensive features. Not only does it offer realistic night sky simulation and constellations from various cultures, Stellarium benefits from contributions from a global community of developers and astronomers, ensuring regular updates and improvements. Its combination of precision, lifelike rendering, and versatility positions it as a leading choice for use in stargazing, education, and astronomical research.
“Sky Culture”
Stellarium defines “sky culture” as a specific cultural understanding of the night sky, including constellations, star names, and the myths surrounding celestial bodies across diverse societies and historical contexts. The rudimentary components of a sky culture include labeled “stick figures” that delineate constellations and their relationships. Contributors frequently incorporate artwork to enrich the content and provide visual representations of the stick figures. There are over forty existing celestial cultures, enabling users to observe the night sky as perceived by various civilizations, including Western (Greco-Roman) constellations (the standard in modern astronomy), Indigenous nations (e.g., Lakota, Navajo, Inuit, and Hawaiian), and ancient systems (e.g., Egyptian, Babylonian, Chinese, and Hindu). Examination of these astronomical traditions reveals significant knowledge concerning how disparate groups across time and space have interpreted and represented celestial bodies, underscoring Stellarium’s potential as a valuable tool for both education and cross-cultural understanding.
Potawatomi Artwork
Artwork significantly enhances the quality of sky cultures in Stellarium, particularly when it aligns with the style, motifs, and cultural expressions of the community whose astronomical knowledge is represented. The transmission of celestial knowledge in many Indigenous and historical sky cultures is facilitated through oral traditions, symbolic imagery, and storytelling. The integration of such artistic styles in Stellarium enhances the credibility of celestial narratives and fosters a culturally rich user experience. For example, if the star lore of the Potawatomi people is depicted using traditional Woodland-style painting motifs, it visually reinforces the cultural worldview and cosmology of the community. The integration of sky culture artwork with historical and contemporary artistic traditions offers significant educational and interpretive merit, bridging modern digital tools and traditional learning methods. Educators, students, and researchers benefit from accurate visual storytelling, making Stellarium not just a scientific tool but a decolonial space that acknowledges and respects Indigenous and local knowledge.
In consultation with the advisory committee, we decided to reach out directly to an artist for this work rather than solicit blanket proposals. Aaron Martin, an illustrator and citizen of the Pokagon Band, has been working with the project team creating images for the astronomy program.
Outcomes
Software deliverable and access
The Potawatomi Sky Culture is publicly available for download via GitHub and is being iteratively updated as artwork is completed. Upon the planned November 2025 milestone, the sky culture will ship with standard Stellarium downloads/updates so that educators, families, and learners can access it without extra steps. This aligns our work with Stellarium’s supported “sky culture” format and distribution pathway, ensuring long-term maintainability and discoverability by global users.
Curation decisions and documentation
Many Potawatomi constellations can be represented by different figures and names depending on season and story (e.g., Western “Orion” as Ktthe Sabé, Nenikboz, or Bgak). For visual clarity in Stellarium, we selected one stick figure and one artwork per constellation and are documenting alternatives in the sky culture description so learners understand the plural nature of the tradition rather than a single fixed mapping.
Art and data integration status. Most stick figures are complete, and a majority already have final artwork integrated (e.g., Bzhêké/Taurus, Ktthe Sabé/Orion, Mang/Ursa Minor, Mdodosenik/Pleiades, etc.). Remaining figures (e.g., Gigo/Delphinus, Moz/Pegasus, Nenikboz/Scorpius, Shkenigshêk égi-nsogmowat/Cassiopeia, Wthik/Ursa Major, Thethak/Summer Cross) are awaiting artwork. Each integration pass updates metadata, narrative notes, and forthcoming Creative Commons licensing.
Educational and community impacts (anticipated)
Making Potawatomi constellations visible in a mainstream astronomy tool supports:
Classroom use across grade bands with culturally relevant science content, seasonal observation, language learning, and storywork;
Family and community star nights that connect teachings to on-the-land practice;
Instructor adoption via ready-to-use software and a forthcoming user guide/lesson plans co-developed with tribal Head Start educators.
Status of stick figures and artwork into Stellarium:
Potawatomi Constellation Name
English Translation
Corresponding Western Constellation
Stick Figure
Artwork
Status
Bzhêké
Bison
Taurus
X
X
COMPLETE
Gigo
Fish
Delphinus
X
awaiting artwork
Ktthe Sabé
Bigfoot
Orion
X
X
COMPLETE
Mang
Loon
Ursa Minor
X
X
COMPLETE
Mdodosenik
Sweat Lodge Stones
Pleiades
X
X
COMPLETE
Mdodoswen
Sweat Lodge
Corona Borealis
X
X
COMPLETE
Mëk
Beaver
Gemini
X
X
COMPLETE
Mko Shtegwan
Bear Head
Summer Triangle
X
X
COMPLETE
Mo’ëwé
Wolf
Canis Major
X
X
COMPLETE
Moz
Moose
Pegasus
X
awaiting artwork
Mshignébêk
Big Snake
Hydra
X
X
COMPLETE
Mshiké
Turtle
Capella
X
X
COMPLETE
Nambezho
Underwater Panther
Leo
X
X
COMPLETE
Nenikboz
Nanabozho
Scorpius
X
awaiting artwork
Shkenigshêk égi-nsogmowat
Three Brothers Floating in a Canoe
Cassiopeia
X
awaiting artwork
Thethak
Crane
Summer Cross
X
awaiting artwork
Wénondeshik
One Who is Exhausted
Hercules
X
X
COMPLETE
Wthik
Fisher
Ursa Major
X
awaiting artwork
Some examples:
Moewe – Wolf constellation in Stellarium
Mdodo Senik – Sweat Stones constellation in Stellarium
Screenshot of Mang – Loon constellation in Stellarium
Future Directions
Future phases will include public programs and the development of curricular resources for multiple grade levels. In collaboration with tribal Head Start instructors at Zagbëgon Early Learning & Development Academy, future phases of this project will include developing educational resources such as user guides and teacher lesson plans to educate both Indigenous and non-Indigenous audiences about the importance of Potawatomi traditional knowledge.
Building on the public release and continual iteration of the Potawatomi sky culture in Stellarium and its planned inclusion in standard Stellarium downloads/updates, which ensures long-term access for educators, families, and community learners, our next phase expands programming and curricular resources across campus, community, and regional dark-sky settings. Some preliminary plans are listed below.
Public Programs & Partnerships
On-Campus at MSU
Star Knowledge Nights @ the campus observatory/planetarium: Live sky tours using Stellarium’s Potawatomi sky culture, paired with short talks on cultural protocol and storywork. Sessions scaffolded for families, K–12 field trips, and university courses.
Workshop series for MSU instructors and graduate TAs: Quick-start training on running Potawatomi sky sessions, integrating stories responsibly, and adapting the lessons to different disciplines (astronomy, Indigenous Studies, language, art/design).
In-Community on Tribal Lands in Michigan
Seasonal star gatherings led by community educators: Co-designed evenings that emphasize observation-in-place, seasonal practices, and intergenerational learning—extending the project’s core goal to return star knowledge to everyday family life.
Portable “Stellarium-to-Go” kits: Laptops/tablets with the sky culture preloaded, printed story prompts, and activity cards for community educators and Head Start teachers.
At State Parks & Dark-Sky Regions (e.g., Sleeping Bear Dunes)
Dark-sky interpretive programs: Park-hosted stargazing that layers Potawatomi constellations with land-based teachings and seasonal stories; programs tailored for the public and for ranger/interpretive staff professional development.
“Sky & Story” family activity trail: A self-guided, printed/map-based experience that pairs on-site viewing with Stellarium screenshots and QR codes linking to short audio clips.
Curricular Resources (Specific, Ready-to-Use)
In collaboration with tribal Head Start instructors at Zagbëgon Early Learning & Development Academy, we will develop grade-banded, discipline-spanning resources that educators can adopt directly.
Early Childhood / Head Start
Picture-card constellation sets (Potawatomi names + artwork) for sorting/matching, language play, and story sequence.
Circle-time mini-lessons (10–15 min): “Find Mdodosenik (Pleiades),” call-and-response vocabulary, and a simple “make the pattern with dots” craft.
Family take-home sheets with evening sky prompts and QR links to Stellarium web view.
Primary users: Head Start teachers, family educators, and caregivers.
Upper Elementary (Grades 3–5)
“Constellation & Season” stations: Students use Stellarium to compare Potawatomi and Western constellations, then complete a graphic organizer on seasonal appearance and related practices.
Language-across-the-curriculum: Word banks, pronunciation guides, and simple sentence frames for describing sky patterns.
Primary users: Classroom teachers, media specialists, after-school coordinators.
Middle School / High School
Inquiry lab: “One Sky, Many Mappings” — Students investigate how different sky cultures organize stars, then reflect on how knowledge systems shape observation and science. Includes a short reading on cultural protocols and respectful use.
Project: Seasonal Sky Journals — Students log weekly Stellarium observations, connect them to Potawatomi teachings, and propose a community-facing infographic.
Primary users: Science teachers (astronomy/earth science), social studies, Native studies, and art teachers.
Undergraduate / Graduate
Module for Astronomy & Physics labs: Measuring angular distances and star paths inside Stellarium using Potawatomi mappings; reflection prompts on epistemology and ethics in data representation.
Seminar unit for Religious Studies / American Indian & Indigenous Studies: Storywork, cosmology, and decolonial pedagogy—students facilitate a public mini-planetarium session as a praxis assignment.
Digital Humanities assignment: Students contribute to a public-facing glossary or annotated star-map layer (e.g., adding citations or seasonal notes to the sky culture description) following community-guided protocols.
Instructor Tooling & Accessibility
Instructor User Guide with:
Quick-start setup for web/desktop/mobile Stellarium;
Suggested 10-, 30-, and 60-minute agendas;
Slides/screenshot banks and printable star cards using the project artwork;
Safety and cultural-protocol tips for night programs;
Lesson Plan Packs aligned to grade bands and adaptable to family nights, aligning with the report’s plan for ready-to-use adoption.
Content & Artwork Completion to Support Teaching
As remaining constellation artwork is finalized and integrated (e.g., Gigo/Delphinus; Moz/Pegasus; Nenikboz/Scorpius; Shkenigshêk égi-nsogmowat/Cassiopeia; Wthik/Ursa Major; Thethak/Summer Cross), each update will refresh metadata, narrative notes, and open-license documentation so teachers can confidently use images in class materials.
Anticipated Impact
These directions directly operationalize the overall project’s outcomes and anticipated uses: culturally relevant classroom learning across grade bands, family and community star nights connected to on-the-land practice, and straightforward instructor adoption via supported materials and distribution through Stellarium.
From MSU to Northwestern: A Journey Shaped by Digital Humanities
When Taylor Hughes-Barrow arrived at MSU, she never expected all the opportunities that would come her way. Taylor has always been passionate about education reform, but she was not sure which direction she wanted to take towards that path.
She switched her course of study from Political Science to Human Development and Family Studies, and had a minor in law. Taylor strived to combine all of her interests from education, development, law/policy to media/technology, but wasn’t sure how to bring these interests all together. She longed for a creative element in her studies to highlight her research in a way that meets people where they are, through art and technology.
She came across an internship with the Global Digital Humanities (DH) Symposium that changed everything. What began as an internship turned into a job position with the DH program. She created newsletters and worked on committees, which exposed her to all of the possibilities Digital Studies had to offer. She soon became a Digital Studies (DS) minor, a place where her interests converged and her creativity and research flourished.
Through Kristen Mapes’s Intro to Digital Humanities, DH 285, she worked with her peers to design and build an immersive exhibit highlighting the women that served in the Monuments, Fine Arts and Archives (MFAA). She had the opportunity to present at conferences, design educational immersive experiences and even published her first review. She learned how to use storytelling and visualizations to make research accessible. Just as importantly, she built relationships with mentors and peers that gave her confidence and community.
Now, in her second year of her PhD program in Learning Sciences at Northwestern, she has found a program where she can combine all of her interests and skills. She balances coursework, teaching, and exploring labs while preparing for her dissertation path. She credits the people and programs at MSU for teaching her to advocate for herself, take risks, and show up authentically.
Her advice to students: try everything, build connections, and dream big even if your path is
unconventional or unknown, cultivate your own journey! Looking back, she says DH didn’t just give her skills; it gave her the permission to be curious, creative, and bold, guidance she still carries today.
Thursday, November 13 12:00-2:00pm Main Library, Digital Scholarship Lab, Flex Space (2nd Floor, West)
Join the Digital Humanities at MSU for our third annual DH Research Showcase in the MSU Main Library, Digital Scholarship Lab, Flex Space (2nd Floor, West), where recipients of DH summer funding will discuss their projects, and where we invite all faculty, staff and students working on DH projects to share their projects in process.
Please feel free to bring your own lunch.
The interdisciplinary field of digital humanities (DH) aims to bring together humanistic inquiry and digital technologies, organizing new modes of archival research, developing computer-aided methodologies for answering humanistic questions, curating digitized archives of all kinds, bringing digital platforms into the classroom in creative ways, and engaging critically with the culture of new media.
12:02 – 12:17PM: Jon Keune: Creating, Maintaining, and Expanding the Bhakti Virtual Archive (BHAVA)
After briefly introducing the Bhakti Virtual Archive (BHAVA) project and website, I will describe the development timeline from receiving a DH@MSU Summer Seed Grant in 2018, through unsuccessful and successful external grant proposals, the website’s growth through the pandemic and first full incarnation in 2022, and its continued maintenance, enhancement, and new audiences.
12:20- 12:35PM: Gillian MacDonald and Morgan Fox: Expanding the Network: New Nodes and Relationships in the Revolution (1688-1692)
The launch of the beta version of Networking the Letters of Revolution project on Github pages has so far been a success. The project itself, still nascent, is building upon the idea that communication and relationships during conflict are incredibly important in terms of political capital during chaos. The project’s success is reflected in the fact that the authors were invited to unveil at the Omohundro Institute’s Digital Project Coffee Hour in April 2025. Using one main corpus of letters, Leven and Melville Papers, the project visualized this world’s letter communications, places of importance, and most connected people. We were able to get all the data from the 599 letters contained in the digitized copy of the Leven and Melville papers into a usable dataset. This approach allows us to focus our attention on the interactions and relationships. The letters, memorandums, warrants, and petitions exchanged in this period are more than just networks of exchange. In the late seventeenth century, people were bound together through community, print, and dialogue. From the success of this first endeavor we were inspired to expand the project to include at least one more corpus of letters and any extant manuscripts from the Leven and Melville Papers that existed archivally. Read the Seed Funding Report
12:35-12:40PM: Q&A
12:40-12:55PM: Blaire Morseau: Neshnabé Nengosêk Kenomagewen (Potawatomi Star Knowledge)
Neshnabé Nengosêk Kenomagewen (Potawatomi Star Knowledge) is an Indigenous-centered digital humanities effort to sustain and share Potawatomi constellations, celestial stories, and teachings about the movements of the skies. The project’s core purpose is intergenerational: to return star knowledge to everyday use among Potawatomi families, especially youth, while offering non-Native learners a respectful window into a living intellectual tradition. Read the Seed Funding Report
1:00 – 1:15PM: Destiny Canning: A Public-Facing StoryMap for ER, Urgent Care, and Clinic Navigation
This work-in-progress pairs humanistic inquiry into health communication, plain-language, translation, equity, with ArcGIS StoryMaps to curate an accessible directory of emergency departments, urgent cares, and safety-net clinics. We describe our metadata scheme, sourcing and verification workflow, and design decisions that prioritize readability and multilingual access. We also share early findings from user testing with Lansing community partners and international students at MSU, reflecting on ethics, accessibility, and the public-humanities role of DH in improving health literacy and care-seeking decisions.
1:20-1:35PM: Jesse Draper: Digitizing the Radical Historians Newsletter
In collaboration with the U.S. Intellectual History Association, the department of History, and LEADR, H-Net digitized The Radical Historians Newsletter (1969–2003). This project involved digitally scanning original copies of the newsletter, creating a Drupal-based home for the collection on H-Net Spaces, and storing the originals with the MSU Libraries Radicalism Special Collections.
1:35-1:55PM: Q&A
1:55 – 2:00PM: Wrap up
MSU Food Bank and Basic Needs Program Donation Drive
Please bring items to the Research Showcase and we will deliver them!
The MSU Food Bank and Basic Needs Program provides essential food and personal care items to students and scholars experiencing food insecurity. Serving over 350 orders each week and supporting more than 2,000 individuals monthly, the program plays a vital role in ensuring Spartans have access to healthy, culturally required food options that reflect the diversity of the MSU community.
Items that are most needed include:
Quick Meal Options
Microwaveable meals (rice bowls, quinoa, mac & cheese, instant noodles)
Canned soups, stews, and chili (consider pop tops, many students do not have can openers)
Ready-to-eat rice or grain pouches
Canned beans and lentils
Protein Sources
Peanut butter or nut alternatives (e.g., sunflower butter, almond butter)
Canned fish, poultry, pork, or beef
Protein bars or shelf-stable shakes
Shelf-stable and plant-based milk (soy, oat, almond, coconut, rice)
Shelf-stable tofu or chickpea-based proteins (check allergen-free)
In WRA 415: Digital Rhetoric, the goal is to engage you in the observations of the social, political and ethical conversations and communities that occur online. The class explore multiple mediums such as social media, websites, apps and programs. The three projects consist of identity and community. Each project should enhance your ability to analyze and understand digital environments as well as developing and executing research projects.
My current major is Computer Science, and my current minor is Digital Studies in the Arts and Humanities.
How did you find Digital Humanities?
I found Digital Humanities while I was looking for study abroad opportunities that fit my interests, and I came across the Technology, Humanities, and the Arts program for the Digital Humanities minor. As someone who has always loved technology, the arts, and the humanities, I was immediately interested in the program since it combined all of my interests, and that was where I first learned about Digital Humanities Minor!
What do you like most about Digital Humanities?
I think some of my favorite parts of Digital Humanities have been learning about and using creative techniques to make really interesting projects! As a visual and tactile person myself, I love learning about how to create interesting interactive visualizations using digital tools, such as creative maps or other unique ways to visualize data. I think being able to take research and data and then make it unique for an audience through digital storytelling is an extremely valuable skill that has helped make all of my projects better, whether it’s for research, for a class, or for myself!
How is Digital Humanities enriching your academic experience?
I have gained a lot of experience working with and utilizing technology and developing digital scholarship projects through Digital Humanities. Throughout my experience so far, I have also gained a ton of confidence working with groups, communicating my ideas to others, and learning how to use creativity and digital tools to develop my own projects. I’ve used so many DH techniques in almost every aspect of my life, so they are extremely useful beyond just DH projects!
What have you learned so far that you didn’t expect about Digital Humanities?
One thing that I’ve learned so far that I didn’t expect about Digital Humanities is how important DH methods are for any digital scholarship project or any project overall. For example, I’ve learned that DH is so much more than just learning how to use digital tools in projects; it’s also about learning how to approach your work and determine your audience, the story you want to tell, and how to pick the right tools to make a project better. Instead of just learning about digital tools in a humanities context, I’ve also learned a lot about digital storytelling and how and and when to use digital tools to tell a story the way you want to. Learning about these techniques has helped give me a completely new and different perspective on how to create a good project overall!
What advice might you have for other students as it relates to Digital Humanities?
I think that Digital Humanities is an amazing minor and discipline, no matter your major or background. One of the unique things about DH that I really like is that everyone comes in with different perspectives. For example, since I’m a computer science major, I have somewhat of a technical background, so I’ve brought that perspective into the projects I’ve worked on, but I’ve met so many people with different majors, and they all brought different perspectives that I’ve learned so much from! DH encourages people to be creative, so my advice would be: don’t be afraid to lean into your own interests and strengths!
THATCamp (which stands for “The Humanities and Technology Camp”) is a gathering where the agenda is set by attendees on the day of the event based on what people want to learn and/or share. It is an event where students, staff, and faculty from any discipline and from all skill levels learn and build together in sessions proposed, led, and voted upon by the community. This “un-conference” event is a fun, low stakes way to engage and learn from like-minded folks in the MSU community about new and emerging ideas in the digital humanities field. Unlike typical conferences, at THATCamp, we set the schedule the morning of the event based by voting on a series of possible sessions proposed that day by participants. The event will be held from 8:30AM to 3PM on Thursday August 21, 2025, in the Digital Scholarship Lab of the MSU Library (2nd Floor, West), but attendees may come and go as their schedule allows. Also, join us for an Ice Cream Social from 3:15PM to 4:30PM at DSL.
Why THATCamp MSU?
At DH@MSU THATCamp, we create space for meeting fellow members of the community in informal networking sessions, and we encourage people to share their work in impromptu discussions and workshops.
DH@MSU started hosting bi-annual THATCamps each August and January targeted at MSU faculty, staff, and students for a few reasons:
To bring people back together at the start of the semester
To introduce new folks to the DH@MSU community
Share knowledge, expertise, and skills among the community
Build connections between community members for future collaborations, troubleshooting, and less formal interactions
This day-long unconference is a fantastic opportunity for members of the DH@MSU community (old and new) to gather, learn from each other, and make connections to carry forward into the academic year.
THATCamp is FREE, but we do strongly encourage registration in advance (it helps us determine how much food and coffee to buy). A tentative schedule and the registration form are available below. Please direct any questions to Max Evjen (evjendav@msu.edu).
As of August 10, 2022, MSU has lifted its face-covering directive. Masks are encouraged, but they are not required.
Contact Us
If you have any questions about this event, please do not hesitate to contact DH@MSU at dh@msu.edu or planning committee chair Max Evjen at evjendav@msu.edu.
Ashley Cerku is a Doctoral Candidate in the Anthropology Department at Michigan State University. She holds a B.A. in English and Writing/Rhetoric and an M.A. in Liberal Studies from Oakland University as well as an M.A. in Anthropology from Michigan State University. Her research focuses on historical photography, cultural heritage, community memory, and digital work. More specifically, she investigates the semiotic landscape of downtown Main Street and how digital technologies can provide a more immersive and inclusive approach to heritage preservation. She completed her Graduate Certificate in Digital Humanities in 2025 and is also pursuing the Graduate Certificate in Community Engagement. From 2024-2025, she was a Graduate Fellow in the Cultural Heritage Informatics (CHI) Initiative where she created Memory Lane, an augmented reality experience and educational website of downtown Romeo, Michigan’s Main Street, which will also be used as part of her dissertation project. Her interest in doing digital research grew when she worked as a Graduate Assistant in the Lab for Education and Advancement in Digital Research (LEADR) from 2023-2024. Teaching others how to use different digital tools to conduct and analyze research prompted her to include different interactive elements in her own project. She is also the Manager of the Oakland University Writing Center where she facilitates staff collaboration and communication about center management and professional development as well as enhances the center’s visibility by sponsoring educational programming for the campus community.
THATCamp (which stands for “The Humanities and Technology Camp”) is a gathering where the agenda is set by attendees on the day of the event based on what people want to learn and/or share. It is an event where students, staff, and faculty from any discipline and from all skill levels learn and build together in sessions proposed, led, and voted upon by the community.
At DH@MSU THATCamp, we create space for meeting fellow members of the community in informal networking sessions. We encourage people to share their work in impromptu discussions and workshops.
This January, we are holding THATCamp as a virtual event from 9:30AM – 3:00PM EST.
The goals of DH@MSU THATCamp are:
To bring people back together at the beginning of the semester
To introduce new folks to the DH community
Build connections between community members for future collaborations, troubleshooting, and less formal, unplanned interactions
Who is THATCamp for?
This is an opportunity for people, whether formally a part of the DH@MSU community or part of the larger DH community, to gather, learn from each other, and make connections to carry forward into the academic year. We welcome:
Members of the DH community, old and new
Students in–or interested in MSU’s Digital Studies in the Arts and Humanities minor or the Digital Humanities graduate certificate
Humanists who are engaged in digital and computer-assisted research, teaching, and creation
Anyone interested in exploring digital topics especially (but not exclusively) in the areas of arts, humanities, and social sciences
Family members (kids, pets, are welcome!)
This is a flexible, family- and pet-friendly event.
10:20 – 10:50AM – Discussion and workshop topic ideas – gathering proposals, voting, and creating the schedule
10:50 – 11:50AM – Session 1 (breakout rooms)
11:50AM – 12:00PM – Break
12:00 – 12:30PM – Session 2 (breakout rooms)
12:30 – 1:15PM – Lunch Break
1:15 – 2:15PM – Session 3 (breakout rooms)
2:15 – 2:25PM – Break
2:25 – 2:40PM – What did we learn?
2:40 – 2:55PM – Breakout Facilitation for connections
2:55 – 3:00PM – Ending Remarks
*This schedule may shift if the community decides to make adjustments on the day of the event. For example, one of the sessions may break into two thirty-minute sessions in order to accommodate more topics. This page will be updated during the day of the event with any schedule changes.
How the day will work
Meet and Greets / Introductions
Using breakout rooms, we will have 3 short meet and greet opportunities. This means that groups of 4-6 will be gathered in a breakout room to introduce themselves and answer a question prompt for 7 minutes and then will be reshuffled into another room for 7 minutes with different people.
Sessions
Over the course of the day, there are two one-hour sessions and one half-hour session. During each of these session times, there will be up to 4 concurrent sessions that participants can choose among.
These sessions will be proposed or requested by THATCamp participants at the time of the event.
Session types could be:
Panel – 2-3 subject matter experts (and one moderator) gather to discuss a specific topic and offer differing perspectives. Panelists share facts or personal experiences, express opinions, and answer audience questions. The moderator keeps the momentum going, facilitates the discussion, and manages questions from the audience.
Demo/How To – A practical instruction that can be accomplished in a session wherein attendees learn a single skill. How-To sessions are similar to workshops in that they are participatory, but are less in depth, concentrated on audiences walking away with a single skill, rather than multiple, or more involved, skills.
Deep Dive – An in-depth discussion of a particular subject in DH, such as pedagogy, research, or outreach that digs extensively into a single topic
Problem Solving – A open forum to discuss moments when you may have hit a block with a DH project and would like to brainstorm ways forward with THATCamp participants
Show and Tell – an individual or group showcases a project and explains how it was created, what went into it, including the technology, etc (this type of session may also group together 1 to 3 project show and tells)
Other: You decide what format you will use
Technology and Communication
Zoom
THATCamp will take place on Zoom. The meeting link and information will be sent via email to registrants when registration is complete. For the best experience, please update to the most recent version of Zoom via these instructions.
When you enter the Zoom meeting room, your video and microphone will be turned off/muted by default, and you are welcome to turn them on/unmute as you prefer throughout the event. We will all convene in one room, and we will use breakout sessions to facilitate introduction sessions and the discussion sections. There will be moderators available throughout the day and in each breakout room to assist with technical issues and Zoom questions.
Closed Captions will be provided throughout THATCamp and made available to all in main sessions. If participants would like captions provided during breakout rooms, please let the organizers know by emailing dh@msu.edu.
I learned about Digital Humanities when I was working as Performance and Digital Engagement Specialist at the MSU Museum (2015-2019), and increasingly I’ve seen how Digital Humanities happens in the museum context while I’ve been involved by presenting at Museum Computer Network Conferences and volunteering for that organization. When someone is using a digital tool to analyze collections, or make them more accessible through digital means I see that as digital humanities. Projects such as the Pink Art project at Williams College Museum of Art or the Open API at the Art Institute of Chicago, I see as digital humanities projects born in museum work, among many others. But I think I got the best sense of what digital humanities is by going to the Global Digital Humanities Symposium (for which I am on the planning committee), and seeing the wide array of projects and most importantly, stories that are being told that can’t be told any other way, or that would be exceedingly difficulty to unearth without the assistance of some digital technology. It also involves being critical about digital technologies, and the ethical considerations we must address in the use of the tools. Now I work in Digital Humanities at MSU as the Digital Humanities Coordinator, working on digital communication through web, social, and newsletter, and I chair the Engagement and Outreach Committee. Digital Humanities includes a really rich and dynamic community, and there’s always something new to learn about it. I welcome all to find out what DH means to them!
–Max Evjen (Assistant Professor)
Core Faculty: Digital Humanities, Arts Cultural Management and Museum Studies Affiliate Faculty: CIRCLE (Center for Interdisciplinary Research, Collaboration, Learning, and Engagement)
The following piece was originally created for the DH@MSU Newsletter and was featured in the September 16, 2024 issue. Subscribe to the Newsletter here.