• Pedagogy in a Digital Age

    Pedagogy in a Digital Age

    Partners: Department of History and Department of Counseling, Educational Psychology and Special Education

    Theme: Pedagogy in a Digital Age

    Date: 10/14/2015

    Time: 3:00-5:00

    Location: Libraries, REAL Classroom, 3 West

    Increasingly, knowledge is created, stored, and shared digitally. Both users and creators in a digital age are challenged by the form of information and the tools and methods that are used to make sense of it. Students are voracious consumers of digital information, but studies consistently show that they often don’t have the essential skills to critically engage with digital information or the ability to become effective digital creators. Educators seeking to empower students in a digital environment are forced to consider how this impacts their pedagogy. What considerations must be given to the selection and use of digital tools in the classroom? What skills are necessary, and how can they be integrated into courses and research projects? In what manner does the need for students to critically evaluate information in today’s digital society influence pedagogical approaches  in the classroom? This LOCUS aims to examine research, case studies, and strategies for pedagogy in a digital age.

    References: Ian Rowlands, David Nicholas, Peter Williams, Paul Huntington, Maggie Fieldhouse, Barrie Gunter, Richard Withey, Hamid R. Jamali, Tom Dobrowolski, Carol Tenopir, (2008) “The Google generation: the information behaviour of the researcher of the future”, Aslib Proceedings, Vol. 60 Iss: 4, pp.290 – 310 Michael DeSchryver, Teachers College Record Volume 116 Number 12, 2014, p. 1-44 http://www.tcrecord.org/library ID Number: 17692

    Program

    Flyer


    K-12 Teachers: Navigating Digital Mathematics Tools and Resources

    Eryn Michelle Stehr, Program in Mathematics Education, College of Natural Science | College of Education 

    Digital tools and resources available for teachers to use in mathematics teaching vary widely. In supplementing and constructing their mathematics curriculum, teachers must be aware of important and complex features required in order to support the type of mathematics learning in which they expect (and are expected) to engage their students. In order to critically choose and strategically implement digital tools and resources in their mathematics teaching, teachers must develop an internal professional framework for noticing important general, pedagogical, and mathematical features of digital tools and resources. In a master’s level online course on mathematics teaching and learning with technology, the instructor and I support teachers’ development of such an internal evaluation framework by providing opportunities for teachers to develop, discuss, and reflect on shared classroom external frameworks, as well as on their own personalized frameworks. Some observations of teachers’ engagement and struggles will be shared, and some lesson learned.

    Sherlock and Science: Using clues to promote curiosity in an interdisciplinary, technology-driven, classroom

    Georgina Montgomery,  Lyman Briggs College and Department of History

    I would like to present on the challenges and opportunities created by teaching a history of science class focused on gender and sexuality in the REAL classroom. Specifically, I would like to share how I tailored my course to utilize the computers for a good amount of class throughout the semester, and how I used readings and assignments to teach students the skills needed to produce group websites on a topic related to gender and science for their final projects. Some of the themes of the presentation would be control (thoughtful ways to hand it over at times), trust, and teaching students the significance of what is visible, what is invisible, who is heard, and who is silenced in relation to readings, assignments, and website creation.

    Learning from my Students: Evolving ideas of the Utility of Humanities Technology in the Classroom

    David T. Bailey, Department of History

    Over the past two decades, I have presented papers at a number of conferences with the title “Learning from …” Each of these has been based upon an experiment in digital humanities. “Learning from Battle Creek” was inspired by a Teaching American History project in collaboration with the Battle Creek schools. “Learning from Flint” was the product of a small NEH grant to digitize and think about the utility of our project to digitize oral histories of the Flint Sit-Down strike. Although I have made use of digital materials in my own classrooms, I have tended to be a bit cautious in opening the classes up to the broad possibilities of the digital age. This is simply explained–I like to keep control, and there is always a danger in providing students with too much freedom that my messages will be lost in their explorations. Even a rather non-traditional faculty member must still believe to some extent in the value of his or her own words falling on the students’ ears. However, when the History Department created a lab (LEADR) for our majors, equipped not only with every possible machine as well as a four-person staff, I decided to accept the inevitable. In the Fall term, 2014, I chose to remake my senior seminar into an experiment in student-based learning. The putative topic for the class had been “American Forests,” but I switched the topic to American pluralism. I had created (in collaboration with a colleague at MATRIX) a webzeum called “Pluralism and Unity.” The class spent several weeks critiquing the site.There was much not to like in a site conceived almost two decades ago. At the end of that process, they began to create web-based projects of their own, all based on the general theme of pluralism. This meant that, for almost two months, my role was limited to coach and adviser, a challenge for me (although doubtless necessary for the class). I have begun to apply the lessons of that Senior Seminar in my current one, which was fully conceived to take place in the Lab. The subject is the Election of 2000, and the hope is that we will create something approaching an on-line game. Currently, the students are doing the research necessary in order to understand the election. More important, they are looking closely at the moments at which crucial decisions transformed the events. In my remarks, I want to emphasize the change in the role of the faculty member, the transformation of student classroom participation and the continuing challenges of using constantly evolving technology.

    Media and Information Literacy: A Pedagogical Approach to 21st Century Skills

    Sarah Gretter, Educational Psychology and Education Technology

    Social and multimedia platforms such as blogs, social networks, forums, and video sharing websites have become a key component of communication in the 21st century, ranging from flash news, popular press and activism, to trends, scandals and advertising. Additionally, they have also become a repository of media and information. In our hyper-connected society, individuals are constantly exposed to images and information that shape our culture. Possessing the competencies, attitudes, and skills to understand how information is conveyed in our daily lives can thus help citizens recognize its functions and effects on human communication. Educators are key in empowering students to become critical and ethical users of information and media in the 21st century. In this presentation, I discuss strategies for pedagogy in a digital age, based on the recent emphasis on these skills in various educational standards (e.g., Next Generation Science Standards, Common Core Standards, Partnership for 21st Century Skills). MIL involves the digital literacy skills needed to evaluate the authenticity of messages in the mass dissemination of information, and discusses the essential role that educators play in their instruction. Integrating MIL in pedagogy in K-16 education has important implications for 21st century citizenship, as media information literate citizen understands the importance of accessibility to information, knows how to evaluate its veracity, and uses it in ethical ways. Additionally, he/she understands media functions and purposes in order to engage with media for self-expression. Because the Internet is a digital platform that hosts interminable archives of mediatized information, a 21st century digital citizenship requires the convergence of these different sets of skills to address the challenges of our globalized world; and it therefore implies that its assimilation in teaching practices.

    Teachers Teaching Teachers: Using Technology to Foster Creativity in STEM

    Rohit Mehta and Chris Seals, Educational Psychology and Educational Technology

    The MSU-Wipro STEM & Leadership Fellowship Program (MSUrbanSTEM.org) is a 9-credit graduate certificate that focuses on empowering math and science teachers in K-12 settings to create transformative, innovative, and multimodal instructional experiences for students. Each cohort includes in-service teachers from the urban setting of Chicago Public Schools, who meet face-to-face in summer for two weeks led by a team of four to six instructors, including a lead instructor from Michigan State University. Following the face-to-face instruction, instructors lead online instruction segments in fall and spring to help the fellows work on year-long projects. In addition, two additional face-to-face meetings are held each of these semesters. Throughout the year, we maintain a personalized advisor-student relationship by assigning 8-10 fellows to each instructor, who are responsible for the success of their fellows. Both the face-to-face and online sessions are driven by the Technological, Pedagogical and Content Knowledge (TPACK) framework (Mishra & Koehler, 2006), which was used to both create and model a teaching approach that integrates technology to support pedagogical practices to be used in STEM classrooms in ways that are most beneficial for student engagement and understating of the subject matter. We integrated computer and mobile devices and their applications into the assignments that afforded multimodal instruction and composition. The fellows, who varied on their comfort-level with digital technology, used technology to create several multimodal projects and felt more confident in implementing similar practices in their classrooms. Finding a “sweet spot” between technology, pedagogy, and content was important to successful teacher training. We surveyed our fellows throughout the year to assess their TPACK, leadership, and self-efficacy to study the influence of the program on their practices and confidence in their respective schools. We also use this data to research on creativity in teaching and learning and role of aesthetics in STEM.

  • Graduate Student Profile: John Vsetecka

    Graduate Student Profile: John Vsetecka

    John Vsetecka earned a PhD from the Department of History at Michigan State University with a Graduate Certificate in Digital Humanities in Spring 2023. He is a historian of eastern Europe, the Soviet Union, and twentieth-century Ukraine, and his dissertation focused on the aftermath of the 1932-33 famine in Soviet Ukraine, now referred to as the Holodomor. During his time at MSU, John worked on several DH projects related to Ukraine and his research on famine. As part of his graduate certificate in digital humanities, John created a mapping project that traces Holodomor proclamations and resolutions issued by states and provinces in the US and Canada. These government documents have been integral for promoting the history and study of the 1932-33 Holodomor in North America, and the map has become a tool that is now used by activists, politicians, as well as scholars studying the transnational memory of the famine. In addition to this mapping project, John also founded H-Ukraine (part of the larger H-Net platform), which is a site dedicated to promoting scholarly and intellectual content related to the study of Ukraine. He currently serves as an editor and board member for H-Ukraine. Following graduation, John began a postdoctoral research fellowship at the Harvard Ukrainian Research Institute for the 2023-2024 academic year.

  • Graduate Student Profile: Katherine I. Knowles

    Graduate Student Profile: Katherine I. Knowles

    Personal Website: Kiknowles.com

    Cultural Heritage Informatics Fellowship 2021-22 Project: Stratformemorymap.kiknowles.com

    GitHub handle: @katknow

    About Katherine

    Katherine I. Knowles is a Ph.D. Candidate in the Department of English at Michigan State University. She is also pursuing her Graduate Certificate in Digital Humanities. She is also pursuing the Certification in College Teaching to further explore digital pedagogy practices. She received her BA from Hanover College and her MA from the University of Birmingham’s Shakespeare Institute. She has been a Cultural Heritage Informatics Fellow for both the 22-23 and 23-24 academic years, where she has developed digital projects related to cultural heritage in Stratford-upon-Avon. Following her completion of the Digital Pedagogy course as part of the Certificate, she has implemented two IAH classes rooted in digital humanities tools and methods. She will present on the evolution of her course from its start as a class project to its implementation as part of an undergraduate course at DHSI 2023. At various points throughout her time at MSU, Knowles has served on the planning committee for the Global Digital Humanities Symposium, the planning committee for both in-person and virtual THATcamps, the DH@MSU Engagement and Outreach Committee, and the DH@MSU Advisory Committee..

  • Graduate Student Profile: Dani Willcutt

    Graduate Student Profile: Dani Willcutt

    About Dani

    Dani Willcutt is a PhD Candidate in the History Department at Michigan State University where her current focus is U.S. Food and Labor History. Her dissertation work is titled, Serving it Up in the Capital City: Restaurants, Labor, and Restaurant Labor in Lansing, Michigan: 1963-2008, and focuses on the role of restaurants and restaurant labor in a Midwestern, rustbelt city. Dani is also completing the Digital Humanities Graduate Certificate. She has been a graduate assistant in the Lab for Education in and Advancement of Digital Research (LEADR) for multiple semesters, teaching workshops on using digital tools and research methods to students from a variety of disciplines, including History, Anthropology, Archaeology, and Chicano & Latino Studies. Dani was also a Cultural Heritage Informatics (CHI) Fellow in 2019-2020 and a Senior Fellow 2021-2022. Her first project was a digital version of A Domestic Cook Book (1866) by Malinda Russell using Twinery. The text is the first commercially published book written by an African American woman that we know of and her story, Dani thought, should have a digital form. Dani’s next project was a web-based map for tourists to follow a guided map of Lansing’s culinary history, leading participants through an interactive tour. The trail is currently under construction and being revamped to include a platform for oral histories of Lansing-area restaurant workers that Dani has collected through her dissertation research.

  • Local Distinguished Lecture: Sharon Leon

    Local Distinguished Lecture: Sharon Leon

    “From Scholar to System to Scale: Generating Meso-level Historical Data to Recover the Lived Experiences of Enslaved People”

    Thursday, February 24, 2022, 4:00-5:30pm

    Please join the entire DH@MSU Community in launching our new annual Local Distinguished Lecture! We are thrilled to hear from Sharon Leon as she speaks about her work. Find the abstract below, and register to attend here.

    Sharon Leon

    Abstract:

    How shall we represent their lives? The careful and responsible representation of what we can know about the lived experiences of the enslaved is a central focus of current digital work both for historians and for library and archives professionals. In attempting to answer that question, this talk will trace Leon’s interconnected research agenda through three distinct but related projects: 1) an individual project focused on enslaved people in Maryland: Life and Labor Under Slavery: the Jesuit Plantation Project; 2) a collaborative effort to develop and test a linked data ontology to represent the experiences of the enslaved people who labored for educational institutions in the US: On These Grounds: Slavery and the University; and 3) a linked data driven web publishing platform: Omeka S. In reflecting on these projects, Leon will explore the ways that this work contributes both to slavery studies and to critical archival studies, and how it offers a potential model for future interdisciplinary collaborations.

  • AREPR and Omeka S: Developing Tools for the DH Community

    AREPR and Omeka S: Developing Tools for the DH Community

    Seed Grant Summer 2022 Report

    Christina Boyles

    The Archivo de Respuestas Emergencias de Puerto Rico (AREPR), or the Emergency Response Archive of Puerto Rico, is a digital open access repository of Puerto Rican artifacts of disaster pertaining to Hurricanes Irma and María (2017), the Puerto Rican earthquake swarm (2019-2022), and COVID-19 (2020-present). These artifacts include oral histories from grassroots community organizations and individuals across Puerto Rico who implemented innovative disaster response strategies in the wake of these crises. They also include documents, images, and videos of these events. 

    To ensure that AREPR presents these materials with the utmost care, we partnered with developer Ivy Rose to ensure that our technical tools fit the needs of our project. During summer 2022, AREPR worked with Ivy Rose to continue developing a custom Omeka S theme and multiple modules for our project. Ivy’s work has greatly improved the Omeka S platform for use with community-based archives–taking a particular focus on accessibility, multilingual support, and replicability for similar projects. 

    For example, “Multilingual” is a custom Omeka S theme that builds upon The Daily to bring some fantastic additions including togglable multilingual sites, accessibility functionality, and stylistic adaptability. Our project is using the theme for switchable Spanish and English sites, and it can similarly support a wide array of other languages. As of 9 November 2022, it is the only theme on Omeka’s site that was not developed by Omeka’s in-house development team. Moreover, numerous digital humanities projects both at and outside Michigan State University have begun using this theme, particularly for its support of multilingual sites, its emphasis on accessibility, and its impressive stylistic adaptability.Additionally, Ivy worked with AREPR to develop a series of software extensions for Omeka S. These include 1) “Transcript”, a module that allows for audio and video files uploaded to Omeka to appear with an interactive, bilingual transcript as well as higher resolution video thumbnails and improved accessibility; 2) “SimplePDF” a module that provides a document viewer for PDF files with a key focus on accessibility, allowing for screen reader usage in multiple languages and accessible PDFs; and 3) “Page Blocks” a module that provides additional modular, customizable page elements for site designers with a “drag and drop” functionality. Current Omeka S page design relies heavily on custom HTML, which can prove overwhelming for less technical community groups. With the development of the page blocks module, Omeka S website layouts are designed through a simple drag-and-drop interface, not unlike Wix or Squarespace. The end result is a more engaging, accessible, and aesthetically pleasing website while still allowing for the robust metadata and archival classification structure built into the Omeka S platform. Each of these modules is now indexed on Omeka S’ official modules page and is freely available for other groups to use under a GPLv3 license. Ivy’s work on these software extensions not only benefits AREPR, but also their work will benefit other digital humanities practitioners, particularly those working in multilingual contexts.

    As a leader in bi-lingual post-custodial archiving, AREPR is committed to sharing the knowledge developed throughout the project’s development–our intersectional decolonial approach, our metadata guides, our custom-built Omeka S theme, our custom-built software extensions, and much more yet to be developed–with other organizations participating in community archiving. As such, DH@MSU’s support for AREPR not only benefits our team, but also enhances the resources available for any community group, organization, or scholar looking to engage in similar work.

  • Movements through Time and Space: Visualizing a Literary Journey by Ethnic Koreans in China

    Movements through Time and Space: Visualizing a Literary Journey by Ethnic Koreans in China

    Seed Grant Summer 2022 Report

    Catherine Ryu and Olivia Hale

    Project Description

    Our project’s main goal in the summer of 2022 was to pilot a viable digital humanities approach to visualizing the movements through time and space in the writings by ethnic Koreans in China (Map 1-a). This diasporic community is situated in the area known as Yanbian Korean Autonomous Prefecture (Map 1-b), which was established in 1955. Among 55 officially recognized ethnic minorities in China, Koreans are known as “a model ethnic minority.” Key distinguishing aspects of this community include their robust cultural activities and high-level education. Their literary works written in Korean, however, are not well known outside China, especially in Western scholarship. 

    Geospatial connections between China (red), the Korean peninsula (blue), and Japan (green)
    Geospatial connections between China (red), the Korean peninsula (blue), and Japan (green)
    Geospatial location of Yanbian bordering North Korea and Russia (Chaoxianzu in Yanbian Korean Autonomous Prefecture is shown in red
    Geospatial location of Yanbian bordering North Korea and Russia

    Our project centers on a collection of short stories published in 1989 by Japanese scholar Ōmura Masuo, arguably the first publication of its kind outside China. Comprised of thirteen novellas published between 1955 and 1986, Ōmura’s publication captures three decades of ethnic Koreans’ writings. This collection, currently being translated into English by a team led by Catherine Ryu, represents a slice of this underrepresented community’s collective literary imagination and memory via the fictional characters’ movements through space and time. Guided by the two research questions below, we strove to reflect the multifaceted aspects of our three chosen stories and their interconnectedness within the collection:

    Research Question I: To what extent is it possible to translate time and space-related aspects of a literary text into data that can be visualized by digital humanities tools?

    Research Question 2: To what extent is it possible to interpret the visualized data to elucidate key defining attributes of literary texts specific to ethnic Koreans’ writings and more broadly to other literary narratives?

    To answer these questions, we attempted to pave a conceptual path toward integrating close reading literary practice and quantitative investigation into an innovative method of engaging with literary texts using available digital humanities tools.

    Project Outcomes: An Overview

    The outcomes of this project pertain to the conceptual, technical, and visual dimensions of our endeavors as a whole:

    • a conceptual template for translating literary texts into computational datapoints
    • a dataset collected from three novellas
    • a set of visualized data using Palladio, Cytoscape, and ArcGIS
    • a prototype project website built on Wix
    • an enhanced plan for our full-scale project

    In this report, we share key aspects of the project’s outcomes, with which we started to formulate answers to our research questions.

    The Conceptual: The Meta Structure of Time and Space

    Literary writings are unique as a dataset for digital humanities projects as they contain both quantitative and qualitative dimensions, including contingency and indeterminacy. Visualizing the spatiotemporal movements embedded within the novellas selected for this pilot project is of utmost importance since the origin of ethnic Koreans in China lies in their displacements, territorial and otherwise, not to mention the centrality of the fictional characters’ movements through time and space depicted in these literary narratives.

    That is why we first attempted to define a meta structure of time and space (i.e., the conceptual structure and logic for identifying and organizing time and space-related aspects of literary texts). When constructing this meta structure, both the tangible and intangible aspects of literary texts were considered (Table 1).

    Mappable movements through time and space: time markers: historical and chronological for both official and personal timse; spatial markers: longitude and latitude; linear movements. Unmappable movements through time and space: indeterminat time markers: for both official time and personal times; indeterminant spatial markers: for both official and personal spaces; non-linear movements. Multifaceted nature of spatiotemporal dimensions: unmappable locations as a place of inhabitation in the past, present, and future; national territorial boundaries simultaneously fixed and shifting; present experience filtered through recollections.
    The meta structure of time and space conceptualized

    The Technical: Coding the Unmappable Space and the Unchartable Time

    To operationalize our conceptual metadata structure of time and space, we used events as a basic unit for delineating the fictional characters’ movements, both physical and mental, through time and space. We defined an event as a single occurrence that contains key attributes such as who, when, where, what, and so on.

    The data collection process involved three steps: (1) close readings of each story in its English translation; (2) color coding any spatial or temporal markers in relation to events in each story; and (3) translating and organizing the color-coded information into datapoints using Excel. The data collection contains two sets of data: one for the individual stories and the other for all stories taken together. Table 2 shows the size of datapoints for each story and that of the aggregate datapoints.

    Table showing number of events, locations, temporal markers, and characters for three stories (Chicago Pongmani, POW, and What I wanted to tell you, plus a sum column
    The size of the sample dataset for the pilot project

    Table 3 demonstrates the breakdown of the meta structure of time and space. Each event was given, for example, a unique identifier and further defined through attributes such as start and end date; key actors’ identifying attributes such as profession, age, marital status, etc.; the nature of the event (i.e., experienced or imagined; official or personal; recollected or reported). Space and time were similarly calibrated based on the nature of the locations (mappable or not; experienced or imagined) and the nature of times (i.e., chartable or unchartable on a timeline; experienced or imagined).

    Extensive table; ask authors for further details as needed
    Table 3: A portion of the sample dataset, demonstrating key aspects of the meta structure

    The Visual: Complex Networks of the Mappable and Unmappable Dimensions

    To identify patterns of clusters in our data, we used Palladio (https://hdlab.stanford.edu/palladio/), an open source visualization platform. Since Palladio can visualize only two dimensions of the data at a time, to demonstrate the fictional characters’ movements, we created a series of linkage from the primary and secondary attributes of event, time, and space as will be shown in the remainder of this report.

    Figure 1, for example, illustrates the relationship between events (numbers) and the nature of the events (nodes). The predominance of experienced events reflects how the stories are largely driven by the fictional characters’ personal experiences.

    Network graph showing events' primary attributes of exeprienced, not experienced, or meta experience
    Fig. 1 The relationship between events and the nature of events

    The experienced events can be further differentiated as shown in Figure 2.

    Network graphs showing letter in the center with stories 1, 2, and 3 emananating around
    Fig. 2 Networks of event types (edges) and stories (three nodes)

    This graph visualizes both event types and patterns in the overlap of events among the stories. For instance, a letter-focused event by default involves movements through time and space, and it occurs in all three stories, reflecting the importance of this mode of communication.

    As events must occur in space, we visualized the relationship between locations and the nature of those locations. In Figure 3, fourteen of the nineteen edges are associated with mappable locations, indicating a high degree of intersection between the literary realm and identifiable geography.

    Fig. 3 The relationship between mappable spaces (edges) and the nature of space (nodes)
    Fig. 3 The relationship between mappable spaces (edges) and the nature of space (nodes)

    Significantly, mappable and unmappable spaces host the same proportion of events as shown in Figure 4. This graph evidences the importance of unmappable space in these narratives, an aspect that would not have been readily apparent otherwise. ​

    Fig. 4 The relationship between events and space
    Fig. 4 The relationship between events and space

    Our linking method enabled us to visualize mappable and unmappable locations (edges) via the nature of time (nodes) as shown in Figure 5.

    Fig. 5 The relationship between locations and the nature of time
    Fig. 5 The relationship between locations and the nature of time

    Similarly, the links between locations and chartable time can be delineated by a third element as in Figure 6.  Shanghai (a mappable location), for example, is connected to Tonggol (an unmappable location) through their shared chartable time, 1980. Shanghai is also linked to Home Village, another unmappable location, through the year 1975.​

    Fig. 6 Networks of space linked with chartable time
    Fig. 6 Networks of space linked with chartable time

    Moreover, characters’ relationships with time and space can be visualized. Figure 7-a demonstrates the characters in their respective textual spaces.​ The size of the circle associated with each character reflects the number of their appearances in the story. For example, in Story 1 (S1), the largest circles are associated with Pongman and Saebyol, reflecting their role as the two main characters, whereas in Story 3 (S3) the largest circle belongs to the first-person narrator-cum-protagonist. The relationships among characters within a story can also be visualized as shown in Figure 7-b in which Pongman and Saebyol again function as two nodes in the character web, demonstrating their centrality within the story.

    Fig. 7-a Character clusters (edges) in the sample novellas (nodes)
    Fig. 7-a Character clusters (edges) in the sample novellas (nodes)
    Fig. 7-b Character web of S1 visualized by Cytoscape
    Fig. 7-b Character web of S1 visualized by Cytoscape (https://cytoscape.org/)

    The relationship between characters and time is also important in visualizing how the characters move through chartable and unchartable time as shown in Figure 8.

    Fig. 8 Networks of the characters (edges) and the nature of time (nodes)
    Fig. 8 Networks of the characters (edges) and the nature of time (nodes)

    Moreover, the visualized relationship between characters and chartable times brings out the importance of particular years within the stories. Figure 9-a illustrates clusters of characters around the central nodes of 1945 and 1976. These are also historically important years: WWII ended in 1945 and Chairman Mao died in 1976.

    Fig. 9-a The links between characters and chartable times

    The significance of 1945 and 1976 also emerges from an aggregate event timeline, mirroring the same pattern seen in the chartable time and character graph (Figure 9-b).

    Fig. 9-b Correspondence between historical timelines and chartable times & characters
    Fig. 9-b Correspondence between historical timelines and chartable times & characters

    The movements through mappable space and chartable time can be also visualized with ArcGIS, a mapping platform, as shown in Figure 9-C. However, since this project’s main objective is to visualize the connections between the mappability and unmappability of space, the abstract nature of graphs generated by Palladio is better suited for visualizing this aspect of the project.

    Fig. 9-c Movements of the characters through time and space in S3 visualized by ArcGIS
    Fig. 9-c Movements of the characters through time and space in S3 visualized by ArcGIS

    Furthermore, the relationship between characters and spaces can be visualized. Figure 10 highlights the links between mappable and unmappable locations through a third element, in this case characters and their experiences. ​

    Fig. 10 The link between characters and spaces
    Fig. 10 The link between characters and spaces

    The last example of our visualized data (Fig. 11) illustrates a complex network between Story 1’s characters via their connection through shared events, reflecting again the degree to which the two main characters, Pongman and Saebyol, appear in this story’s events.

    Fig. 11 Networks of characters and events (numbers) in S1 (“Chicago Pongmani”)
    Fig. 11 Networks of characters and events (numbers) in S1 (“Chicago Pongmani”)

    Final Word

    As shown in this report, the DH@MSU seed grant 2022 enabled us to launch our project in Summer 2022. Based on the outcomes of this pilot project, we will continue with our full-scale project. Upon completion, we plan to expand it to investigate and visualize additional movements through time and space as indicated in Table 4.

    Movements through linguistic time and space (text mining): linguistic analysis associated with national languages and their dialects in relation to time, space, and location. Movements through emotional time and space (opinion mining): sentiment analysis associated with time, space, and location.
    Table 4: The project’s potential future development

    If you have any feedback on this report or the project, contact us. Thank you.

    Catherine Ryu (ryuc[at]msu[dot]edu): Principal Investigator

    Olivia Hale (strangol[at]msu[dot]edu): Co-Principal Investigator

  • THATCamp – January 2023

    THATCamp – January 2023

    Date: January 6th, 2023

    Location: Online

    Register to attend

    THATCamp (which stands for “The Humanities and Technology Camp”) is a gathering where the agenda is set by attendees on the day of the event based on what people want to learn and/or share. It is an event where students, staff, and faculty from any discipline and from all skill levels learn and build together in sessions proposed, led, and voted upon by the community. 

    At DH@MSU THATCamp, we create space for meeting fellow members of the community in informal networking sessions, and we encourage people to share their work in impromptu discussions and workshops. There is also time for a project showcase, when community members can share very short prepared or impromptu remarks about their projects and work. 

    This January, we are holding THATCamp as a virtual event from 9:30AM – 3:00PM EDT.

    The goals of DH@MSU THATCamp are:

    • To bring people back together at the beginning of the semester
    • To introduce new folks to the DH community
    • Build connections between community members for future collaborations, troubleshooting, and less formal, unplanned interactions

    Who is THATCamp for?

    This is an opportunity for people, whether formally a part of the DH@MSU community or part of the larger DH community, to gather, learn from each other, and make connections to carry forward into the academic year. We welcome:

    • Members of the DH community, old and new
    • Students in the MSU Digital Humanities undergraduate minor or graduate certificate, and students interested in the minor/certificate
    • Humanists who are engaged in digital and computer-assisted research, teaching, and creation
    • Anyone interested in exploring digital topics especially (but not exclusively) in the areas of arts, humanities, and social sciences
    • Family members (kids, pets, are welcome!)

    This is a flexible, family- and pet-friendly event.

    This event will operate under the Code of Conduct for THATCamp MSU


    Schedule

    How the day will work

    Technology and Communication

    Register to Participate


    Schedule*

    All times are Eastern Standard Time

    • 9:30am – 9:50am – Welcome and THATCamp basics
    • 9:50am – 10:20am – Meet and Greets / Introductions (breakout rooms)
    • 10:20am – 10:50am – Discussion and workshop topic ideas – gathering proposals, voting, and creating the schedule
    • 10:50am – 11:50am – Session 1 (breakout rooms)
    • 11:50am – 12:00pm – Break
    • 12:00pm – 12:30pm – Session 2 (breakout rooms) 
    • 12:30pm – 1:15pm – Lunch Break
    • 1:15pm – 2:15pm – Session 3 (breakout rooms)
    • 2:15pm – 2:25pm – Break
    • 2:25pm -2:45pm – What did we learn?
    • 2:45pm – 3:00pm – Debrief of the day and Raffle

    *This schedule may shift if the community decides to make adjustments on the day of the event. For example, one of the sessions may break into two thirty-minute sessions in order to accommodate more topics. This page will be updated during the day of the event with any schedule changes.


    How the day will work

    Meet and Greets / Introductions

    Using breakout rooms, we will have 3 short meet and greet opportunities. This means that groups of 4-6 will be gathered in a breakout room to introduce themselves and answer a question prompt for 7 minutes and then will be reshuffled into another room for 7 minutes with different people.

    Sessions

    Over the course of the day, there are two one-hour sessions and one half-hour session. During each of these session times, there will be up to 4 concurrent sessions that participants can choose among. 

    These sessions will be proposed or requested by THATCamp participants at the time of the event.

    Session types may be:

    • Workshop – one or more people teach about a particular tool or method
    • Discussion – one or more people lead a discussion on a method, topic, or issue
    • Show and Tell – an individual or group showcases a project and explains how it was created, what went into it, including the technology, etc (this type of session may also group together 1-3 project show and tells)
    • Other: You decide what format you will use

    Technology and Communication

    Zoom

    THATCamp will take place on Zoom. The meeting link and information will be sent via email to registrants when registration is complete. For the best experience, please update to the most recent version of Zoom via these instructions.

    When you enter the Zoom meeting room, your video and microphone will be turned off/muted by default, and you are welcome to turn them on/unmute as you prefer throughout the event. We will all convene in one room, and we will use breakout sessions to facilitate introduction sessions and the discussion sections. There will be moderators available throughout the day and in each breakout room to assist with technical issues and Zoom questions.

    Closed Captions will be provided throughout THATCamp and made available to all in main sessions. If participants would like captions provided during breakout rooms, please let the organizers know by emailing dh@msu.edu.

    Twitter:

    We encourage live tweeting using the hashtag #MSUDH, and you can follow @DHatMSU!


    Register to Attend

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  • Research Highlights 2022

    Research Highlights 2022

    DH Summer Funding Recipient Presentations: Tuesday, September 13th, 12:00PM-1:00PM (Eastern)

    Virtual Event

    REGISTER HERE

    Dr. Christina Boyles

    “AREPR and Omeka S: Developing Tools for the DH Community”

    Dr. Catherine Ryu and Olivia Hale

    “Movements through Time and Space: Visualizing a Literary Journey by Ethnic Koreans in China”

    Join us for engaging presentations by Dr. Christina Boyles, and Dr. Catherine Ryu with Olivia Hale.

    This event will be virtual on Zoom, on Tuesday, September 13th, 12:00PM-1:00PM Eastern. Register here!

  • Comics, Data, and Community

    Comics, Data, and Community

    Thursday, November 3rd, 2022, 12:00PM-1:30PM

    MSU Libraries, Digital Scholarship Lab, Flex Space, 2nd Floor West

    How does graphic narrative shape contemporary debates about identity and culture? What new knowledge can we create at the intersection of comics and Digital Humanities? What does it mean to use comics as data, or create comics from data?

    This Locus draws on the diverse community of MSU scholars who explore comics, sequential art, and digital storytelling in their research and teaching.  We encourage wide participation from scholars in any discipline to share developments in their research at any stage (including brainstorming, works in progress, invitations to collaborate, and/or fully developed projects). 

    Locus: Comics, Data, and Community is taking place on Thursday, November 3rd, 2022 12PM-1:30PM Eastern, in the Flex Space of the MSU Main Library Digital Scholarship Lab (2nd Floor, West).  Coffee and Cookies will be provided!

    Projects

    Digital Streaming or Freezing of Chinese TV Series

    Sheng-mei Ma

    For the past few years, I have been publishing on Chinese TV series which have been streaming free of charge online. The Tao of S: America’s Chinee & the Chinese Century (2022), for instance, demonstrates the breadth of the subject matter: not only a plethora of TV dramas but also web novels that are the impetus for creative energy in film and TV production. Given the global distribution at no cost to viewers anywhere in the world, this burgeoning yet largely ignored cross-cultural, interdisciplinary, and transnational display of China’s soft power continues to entertain, even enthrall, over one billion Sinophone speakers to the exclusion of non-Chinese, except those who persevere in googling for subtitled shows on YouTube and other platforms. Yet the non-Sinophone audience reception may be marred by subpar captioning, oftentimes by fans, and other matters.

    This mother lode of research potential, available at our fingertips or at dramasq.cc, remains untapped as a result of language and cultural barriers for non-Sinophone scholars. Digitalization levels the playing field for a student in the humanities like me who is far removed from the place of production and major consumption of Chinese TV series. I have been enabled to peep in, eavesdrop on, and critically analyze a rising, trending Sinocentric phenomenon, a parallel universe to Anglophone hegemony. Yet the digital method of delivery has been treated, by and large, like opening a book, turning the page in my research. Put simply, I have de-digitized Chinese TV series in a series of analytical “close-ups” or “freezes” on the content of the TV dramas and the stories of the web novels. Dynamic digital streaming has been arrested, frozen into screen grabs that might have inadvertently robbed the organism of its virtual life; both the tonal flux in Chinese dialogue and the facial and physical movement are zombified into the English alphabet. A sample of such close readings demonstrate the pros and cons.

    Releasing the Imagination in Qualitative Research through Self-made Comics

    Dustin Defelice

    Many people grew up with comic books, newspaper comic sections and comic-inspired TV shows/movies. Many others drew, wrote or inked their own stories. In a sense, this medium is one way of releasing the imagination. In fact, artists and authors in this genre are masters at telling a story while providing fuel for the imagination. Since comics can appeal to children, teenagers and adults, they are an area ripe for exploration in qualitative research as analysis tools, visual representations of key stories and for member-checking. In this session, the presenter will focus on his use of Pixton, an online comic generator and he will include a brief discussion on a number of other online tools such as Strip Generator, ToonDoo and WittyComics. In all of these tools, the researcher is able to save, edit, download and/or embed their work.

    Days of Future Past: Comics as Metadata, Wikidata, and data imaginary

    Julian Chambliss and Kate Topham

    While marginalized as a juvenile medium, comics serve as an archive of our collective experience. Emerging with the modern city and deeply affected by race, class, and gender norms, comics are a means to understand the changes linked to identity and power in the United States. For further investigation, we turn to one such collective archive: the MSU Library Comics Art Collection (CAC), which contains over 300,000 comics and comics artifacts dating as far back as 1840. As noted on the MSU Special Collections’ website, “the focus of the collection is on published work in an effort to present a complete picture of what the American comics readership has seen, especially since the middle of the 20th century.”  Given the unique opportunity this collection provides, a community of scholars and practitioners extracted metadata from the CAC to create the Comics as Data North America (CaDNA) dataset with the goal of exploring the production, content, and creative communities linked to comics in North America.

    This presentation covers the various ways that the CaDNA & Graphic Possibilities teams have explored, transformed, and analyzed this dataset: the communities we’ve built through Linked Open Data, the visualizations we’ve created, and the future directions of this data and this project. 

    Schedule

    12:00PM-12:10PM Opening Remarks

    12:10PM:-12:40PM: Project Presentations

    12:40PM-12:50PM: Break

    12:50PM-1:30PM: Discussion and Brainstorming