• Text Analysis in Humanities and Social Science

    Text Analysis in Humanities and Social Science

    Partners: Writing Rhetoric and American Cultures, Political Science, and the Social Science Data Analytics

    Theme: Text Analysis in Humanities and Social Science

    Date: 4/9/2015

    Time: 3:00-5:00

    Location: Main Library, 3 West, REAL Classroom

    Increasingly, scholars operating in a wide array of disciplines use computational methods to study digital texts. These digital texts include but are not limited to journal articles, professional proceedings, government documents, novels, websites, and social media (Twitter, Facebook, among others). How can the content of these sources be collected and analyzed to infer the underlying structure and dynamics of human intent or behavior? What computational hurdles and opportunities exist to fruitfully utilize this digitized information in the context of (inter)disciplinary questions?  What leverage does digital text as a medium offer vs. its analog antecedents?  To what extent do computational methods align, complement, or diverge from methods used to study analog text? This LOCUS will gather scholars together to explore these questions in the context of specific research projects and/or pedagogical applications.

    Program

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    Human Rights, Lefts, Ups and Downs: Using State Department Reports to Explore the Evolution of Multi-Dimensional Human Rights Practices and Standards around the Globe

    Kevin Greene, Department of Political Science; Michael Colaresi, Department of Political Science

    There is an ongoing debate in international relations about the evolution of human rights across the globe. Some recent work concludes that human rights practices have been consistently improving over time, while standards for judging human rights by international organization and researchers have grown monotonically higher. In this project, we attempt to broaden this debate by arguing that the evolution of human rights may not be constrained by a linearly increasing path, along a single dimension running from weak to strong or lax to strict standards and behavior. Instead, we hypothesize that human rights, and thus human rights standards, are multi-dimensional and have specific content that has evolved over time. Thus we expect to observe backsliding on some topics such as torture or rendition while simultaneously improvements in other facets of human rights, such as genocide prevention. To explore this idea we return to the texts of human rights reports that have been used by human coders to create ordinal scores of human rights practices for countries in specific years around the globe. We measure whether the mappings from words to human rights scores have evolved over time and if so, in what ways and for which words. Because of the scale of our problem, we are using tools from machine learning and Bayesian computation to estimate these relationships in a supervised learning framework.

    Reading Mansfield Park: Comparative Topic Modeling

    Laura McGrath, Department of English; Savannah Smith, Department of English

    (Video not available)

    The Digital Humanities and Literary Cognition Lab (DHLC) has been analyzing a variety of unusual texts: not only Jane Austen’s Mansfield Park, but also essays written by literature Ph.Ds. after reading Mansfield Park in an fMRI scanner. With our team of undergraduate researchers, we are at the ground-stages of a comparative topic-modeling project, considering the cognitive and linguistic relationships amongst 18 individual subject essays, and between these essays and the chapter of Mansfield Park to which subjects responded. Through analyzing these texts and the relationships between and amongst them, we have already asked a number of fascinating questions about literary reading from a literary perspective.

    Topic Modeling Urdu Poetry

    Sean Pue, Department of Linguistics and Germanic, Slavic, Asian, and African Languages

    (Video not available)

    This talk will address some of the challenges and possibilities in topic modeling Urdu poetry, both classical and modern. It will also compare the idea of the ‘topic’ to that of the indigenous concept of the ‘mazmun’, or poetic theme/symbol. The presentation will also consider the possibility of topic modeling as means for comparative analysis of poetry on the acoustic level of sound. The presentation will use a combination of IPython Notebook—a reproducible “notebook” of code in Python—the gensim module—a Python module that alleges to be “topic modeling for humans”—and the Javascript graphics library D3.js for word cloud visualizations.

    From a Distance: Affective Responses To Otherness in German Literature between 1779-1961

    Anne von Petersdorff-Campen, German Studies

    (Video not available)

    This work in process seeks to use the text analysis tool Voyant in order to examine patterns in six German literary texts produced between 1779 and 1961. More precisely, I seek to disclose patterns of affective responses to Otherness in these texts. The underlying null hypothesis of this research is that the creation of (in this case) German identity in opposition to a Jewish or African Other has less to do with any one specific quality of the Other, but instead is comprised by the self’s affective response to the perception of Otherness.

    PromptMe: Helping Teachers Write Better Assignment Sheets

    Laura Gonzales, Writing Rhetoric and American Cultures; Rebecca Zantjer, Writing Rhetoric and American Cultures; Howard Fooksman, Writing Rhetoric and American Cultures

    PromptMe is an application intended to help teachers develop better writing assignment sheets. Our system allows teachers to upload their writing assignment sheets to facilitate a discussion about how specific words on thse assignment sheets may be defined. Students provide feedback on instructors’ assignment sheets before writing, hence developing a more contextualized understanding of what they are being asked to accomplish. In this way, PromptMe prompts conversations between teachers and students about writing-related expectations. Currently, we are in the process of testing our system in classrooms at MSU. At the MSU Locus, we will introduce our system, share findings from our research as well as our mockups, and present implications for teaching and learning with technologies.

  • Teaching Highlight: 3D Scanning in Learning and Experience in Museums

    Teaching Highlight: 3D Scanning in Learning and Experience in Museums

    3D scanning in Learning and Experience in Museums (MUSM498)

    This semester, students in the the Arts, Cultural Management and Museum Studies course MUSM 487/887 “Museums, Arts, and Culture in the Digital Future” will be learning about creating museum learning objects by 3D scanning and 3D printing and other digital use. Denice Blair, Director Education at the MSU Museum, and Amanda Tickner, GIS LIbrarian at the MSU Libraries, were awarded a Catalyst Information Grant through the Center for Teaching and Learning to work with professor Max Evjen in incorporating the experience into the course. It will involve one class in which students will scan a museum object, and then edit the resulting digital file to make it ready for 3D printing and other uses. As a result of this project, this course now satisfies the requirement for being an approved course for the DH minor and DH Graduate Certificate. 

    Screenshot of a 3D scan

    The following Teaching Highlight was originally created for the DH@MSU Newsletter and was featured in the January 22, 2024 issue. Subscribe to the Newsletter here.

  • What DH Means to Me: Kuhu Tanvir

    What DH Means to Me: Kuhu Tanvir

    What Digital Humanities Means to Me: Kuhu Tanvir

    I’m an Assistant Professor of Digital Humanities through the English department and the Film Studies program, and what that has meant over the last (almost) three years is opportunities to teach classes at the intersection of film and media. The number of departments and programs listed in my job title alone symbolizes the truly multidisciplinary nature of Digital Humanities. For the longest time, and perhaps to an extent even now, I’ve hesitated to think about what Digital Humanities is because it feels like a trick question, one with no satisfying answer. After observing the range of work that faculty and students affiliated with DH@MSU do, however, I’ve come to think of the discipline’s unsure boundaries as its strength rather than a shortcoming. DH as a discipline and as a program at MSU is as productive as it is because it is now comfortable with being in a constant state of emergence, of coming into being.

    I’ve taught one DH course every year, and the breadth and openness of this discipline has meant that I got to teach a course in “adaptions” wherein we engaged with two meanings of the word: one, technological adaptations for people with disabilities, and two, textual adaptations. While these two seem to be quite distinct from one another, when studied under the aegis of Digital Humanities, we got to think through “textual” and “technological” as overlapping terms. The following year I taught a course on Media Archives, and had students from Film Studies, Creative Writing, History, and German to name a few. Each student brought their own archival interests to the class while also debating the politics of archiving and historiography in an increasingly mediated world.

    While my training and primary interests are in the critical examination of theories and concepts of media and culture, my aim with each of my Digital Humanities courses is to include some practical element that allows students to engage more closely with actual media. In the archives course for instance, we did “labs” where students picked areas of interest and then did a digital deep dive looking for primary material on that subject.

    This semester, I’m teaching a mobile media course which began with examining the Walkman—which I located on eBay—as a mobile technology. One of the subsequent sessions was on mobile gaming, for which I made my students play Pokemon Go. To share their embarrassment at playing this already outdated game, I decided to join them, and now I am hooked. So, if you see a woman clumsily trying to walk two dogs while also trying to hit pokemon on her phone screen, there’s a good chance that’s me!

    The following piece was originally created for the DH@MSU Newsletter and was featured in the February 28, 2023 issue. Subscribe to the Newsletter here.

  • Undergraduate Student Profile: Taylor Hughes-Barrow

    Undergraduate Student Profile: Taylor Hughes-Barrow

    Taylor Hughes-Barrow

    What is your current major/minor?

    I am a third-year student studying Human Development and Family Studies and I am minoring in Law, Justice, and Public Policy and Digital Humanities.

    How did you find Digital Humanities?

    I was explaining to my advisor how I was interested in combining my social justice work in a creative way. As I’ve grown up technology has played a major role in my development and has been a useful tool for me. I was looking for something to intersect social justice work in a creative digital format that is engaging, creative, and accessible. She then gave me the contact information for the Digital Humanities advisor and I was able to set up an appointment. I learned more about the minor and got connected with the community! Last spring I saw an email about the Global Symposium internship and took on that opportunity. It really expanded my understanding of Digital Humanities and allowed me to see the multitude of ways to connect humanities work to digital projects

    What do you like most about Digital Humanities?

    What I like the most about Digital Humanities is that it is so broad. There is room to do so many different topics that align with your interests and passions. I am very passionate about education and was drawn to the idea of the intersection of technology and humanity work to educate. I like the idea of utilizing technology and using digital tools to show data and display information in a different format that challenges people to view different perspectives in a unique way.

    How is Digital Humanities enriching your academic experience?

    While taking Introduction to Digital Humanities (DH285- a required course for the minor) I was exposed to so many interesting and different types of Digital Humanities projects. This inspired me greatly when creating my own Digital Humanities project. By the end of the course we were tasked with creating our own project of our choice and I created a website using digital tools that explored Decolonizing Education. It was exciting to take a passion of mine and further do research and utilize those tools to tell a story and educate others. I was able to submit it to the Honors College: Diversity Research Showcase and that was my first time presenting a research project. It was such a great learning experience to have! I also will be presenting my work in UURAF this spring! Digital Humanities have allowed me to tap into my creativity and infuse that into my academic career, gaining opportunities that have helped me grow academically and personally.

    What have you learned so far that you didn’t expect about Digital Humanities?


    I have learned that there is no right way to go about creating a Digital Humanities project. There are so many creative ways that are so expansive from topics to mediums that can build an amazing project. I didn’t expect the broadness of the field but I appreciate the creative flexibility to exist within the community without having to fit into a certain box.

    What advice might you have for other students as it relates to Digital Humanities?

    The advice I have for other students would be to talk to as many people as possible. I have always been a person to ask questions and you’ll find that most people are enthused to share their own journey or advice and could point you to people or tools that can help you. This community has been so great in providing workshops, opportunities, and exposure to the DH community on a global scale. Take advantage of those opportunities while they are available to you (for free!). You can learn a lot from simply talking to people, asking questions, and attending events. Eventually, this will lead you to foster your own creative ideas and from there bet on yourself and just go for it!

    The following piece was originally created for the DH@MSU Newsletter and was featured in the March 1, 2023 issue. Subscribe to the Newsletter here.

  • Project Highlight: Comics as Data

    Project Highlight: Comics as Data

    Comics as Data
    Led by Julian Chambliss, Justin Wigard, and Kate Topham

    “Comics as Data is an ongoing collaborative project that examines library catalog data to explore geographies of publishing and library collecting policies in North American comics. Continuing an institutional history of creating collections as data, a group of Michigan State University librarians, digital humanists, and faculty formed a working group in 2018 to compile and analyze comic book data. GPRW has taken up the work of exploring this data through our Wikidata Edit-a-thons. You can download the dataset here.

    The project utilizes MSUL catalog metadata about North America comics in the Comic Art Collection. MSUL is home to the world’s largest publicly accessible comic book collection and this project seeks to develop the catalog metadata as a corpus to explore the production, content, and creative communities linked to comics in North America. The project team members include Julian Chambliss (Department of English), Devin Higgins (Digital Library Programmer, MSU Library), Kate Topham (Digital Humanities Archivist, CAL), Kristen Mapes (Asst. Dir. DH, CAL), Ranti Junus (Systems Librarian, MSU Library) and Scout Calvert (Data Librarian, MSU Library). Learn more about MSUL datasets here. The current work linked to CaDNA is pursued within the Graphic Possibilities Research Workshop (GPRW) in the Department of English. You can find the latest information about CaDNA by visiting the GPRW website.

    The CaDNA dataset allows users to explore relationships linked to comics publication. Below are examples of sample visualization created using the data.”

    A screenshot of Julian Chambliss Website https://www.julianchambliss.com/comics-as-data

    Learn more about the project


    Check out the presentation below to learn more about the project!

    2021 MSU Comics Forum (2-26) Welcome & Roundtable 1: Comics as Data North America (CaDNA)
    Participants: Julian Chambliss, Professor of English, Michigan State University, (Moderator) Justin Wigard, Michigan State University, Kate Topham, Digital Humanities Archivist, Michigan State University (not appearing)

    The following Project Highlight was originally created for the DH@MSU Undergraduate Newsletter and was featured in the March 1, 2023 issue. Subscribe to the Newsletter here.

  • Research Highlight: Zach Kaiser

    Research Highlight: Zach Kaiser

    Interfaces and Us: User Experience Design and the Making of the Computable Subject

    white text that reads Interfaces and Us: User Experience Design and the Making of the Computable Subject book cover with turquoise and black circles

    This new book (in full color!) by DH@MSU faculty member, Zach Kaiser, is an interdisciplinary artist-scholar monograph, which examines the role of UX design in the production and legitimation of the idea that people are both computing—meaning that they operate according to computational processes—and computable—meaning that every aspect of every person is fundamentally a computationally-legible piece of data. The book chronicles how the world becomes seen merely as an agglomeration of data, the resulting aspiration to computational legibility that individuals and societies adopt, and the new morality that is a product of this aspiration. Zach then addresses the role of design education in combating this computable subjectivity and its effects, concluding by exploring what he calls a “provisional program of Luddite design education.” The book telescopes between macro-scale political-economic and philosophical issues and the minutiae of interface design, drawing on discourses from the history of science and the history of computing, case studies of contemporary consumer tech, autoethnographic accounts of Zach’s own artistic practice, and his pedagogical interventions in the design classroom.

    Zach recently wrote for FastCompany about the underappreciated role (and often pernicious effects) of interfaces in consumer tech, and discussed his book and some of his work on the AIGA’s Design Adjacent Podcast.

    Buy Interfaces and Us through Bloomsbury (Zach’s publisher), Bookshop, or Amazon.

    The following Research Highlight was originally created for the DH@MSU Newsletter and was featured in the March 13, 2023 issue. Subscribe to the Newsletter here.

  • What DH Means to Me: Daniel Fandino

    What DH Means to Me: Daniel Fandino

    What Digital Humanities Means to Me: Daniel Fandino

    I am a PhD. candidate with the Department of History at MSU, studying the postwar relationship between the United States and Japan. As a graduate student, Digital Humanities has meant new avenues for intellectual exploration, opportunities to develop as an instructor, and a sense of community that connected me to people across the university. It has brought to my studies and teaching new ways of working with sources and new ways to visualize the complexities of the past. It’s also been a lot of fun, as DH activities with friends and colleagues have been some of my best times at MSU. History is most often a solo profession, so the ability to collaborate and call upon others for assistance and input has been one of the most appealing things about DH.

    Portrait photo of the chest up of Dan Fandino. Wearing a blue button down collared shirt and white undershirt.

    As a graduate student I had the opportunity to participate in different projects and initiatives. With this participation came valuable mentorship. In my first year I took part in the Cultural Heritage Informatics fellowship, led by Ethan Watrall. The CHI Fellowship included students from diverse disciplines and this early exposure to DH ideas outside of my own department helped me think about my own work, and provided the funding and means to develop my first digital project. It also led to professional connections and lasting friendships. Taking a DH course as a component of the DH certificate and my minor field in Digital History put me in contact with even more graduate students, as did the many DH events at MSU including THATcamp and Global Digital Humanities Symposium. I’ve seen inspiring and fascinating work that have inspired me to continue to develop my own projects—truly motivation of the best kind. I eventually served terms as the graduate representative for the MSU Library Digital Scholarship Lab and the Digital Humanities Curriculum Committee, which gave me insight into student needs both inside and outside the classroom in a DH setting.

    My interest in digital history led to a long term placement as a graduate assistant at the Lab for the Education in and Advancement of Digital Research (LEADR), a joint history/anthropology initiative, working with Alice Lynn McMichael. The appointment to LEADR allowed me to develop my own methods for teaching digital history and build skills in lab management. At LEADR I learned about agile work environments as everything from teaching an Omeka workshop to building new computers could be on the daily agenda. There was never a dull moment in the lab. In addition, the staff at LEADR is comprised of graduate students from both history and anthropology. We worked together on courses and operated the lab together, which cemented camaraderie and fostered interdisciplinary approaches to our teaching. Work in the CHI fellowship and LEADR also allowed me to pursue experimental interests, including photogrammetry, virtual reality, and 3D printing. This eventually led to being offered courses on the history of the digital age and global digital cultures, cornerstones of my teaching portfolio.

    While I have used DH in my work and projects, DH has also just been fun. Playing with new tools like the MSU DSL 360 visualization room, working with others to figure out problems, and seeing what could be done with new technologies has been a collaborative exploration of ideas and processes. As I approach the completion of my degree, I see friends and colleagues across the globe doing amazing work. It is an ever expanding network that is one of the most valuable things I will take from my time at MSU.

    The following piece was originally created for the DH@MSU Newsletter and was featured in the March 28, 2023 issue. Subscribe to the Newsletter here.

  • Project Highlight: The American Religious Sounds Project

    Project Highlight: The American Religious Sounds Project

    The American Religious Sounds Project
    Led by Amy DeRogatis

    The American Religious Sounds Project (ARSP), is a collaborative research initiative co-directed by Amy DeRogatis (Michigan State University) and Isaac Weiner (Ohio State University), which aims to offer new resources for documenting and interpreting the diversity of American religious life by attending to its varied sonic cultures. The Project has centered on: (1) the construction of a unique sonic archive, documenting the diversity of everyday religious life through newly produced field recordings, interviews, oral histories, and related materials; and (2) the development of a digital platform and website, which draws on materials in our archive to engage users in telling new stories about religious diversity in the U.S. In the fall of this year, the project is drawing to a close, and its collection will be accessioned to the Vincent Voice Library at Michigan State.

    Images of three different individuals experiencing their cultures in creating sound through musical instruments.

    “The American Religious Sounds Project (ARSP) Gallery features curated digital exhibits about religious sound produced between 2014 and 2022. Some of these exhibits were created by award grantees and other scholarly contributors, based on their academic research. Others were developed by ARSP staff members, organized around materials from the ARSP’s extensive archive of audio recordings. Collectively, they explore religion as an audibly complex social, political, environmental, and embodied phenomenon and ask us to consider how our understanding of religion in America changes when we begin by listening.”

    The MSU Museum hosted an exhibition created by the project, called the Sounds of Religion. The exhibit is part of the Smithsonian.

    graphic that reads: Sounds of Religion.

    The following Project Highlight was originally created for the DH@MSU Undergraduate Newsletter and was featured in the March 29, 2023 issue. Subscribe to the Newsletter here.

  • Undergraduate Student Profile: Oliviah Brown

    Undergraduate Student Profile: Oliviah Brown

    Oliviah Brown

    Headshot of Oliviah Brown smiling in front of a body of water.

    What is your current major/minor?

    I double major in English and professional/public writing, and minor in digital humanities.

    What do you like most about Digital Humanities?

    What I love most is that I get to be a part of a team researching and putting together history and stories into something we create on our own.

    How did you find Digital Humanities? 

    I found digital humanities from signing up for a digital humanities study abroad program during the summer of 2022. Before signing up, I hadn’t ever heard about the minor, but after being immersed in the studies, I fell in love with it.

    How is Digital Humanities enriching your academic experience?

    Digital Humanities is enriching my education by throwing me challenges – practices, technologies, and knowledge that I haven’t had to face before – and allowing me to build something that’s enriched with what I’ve brought to my experience in the DH minor and what I’ve learned from it.


    What have you learned so far that you didn’t expect about Digital Humanities?

    I’ve learned just how much the humanities aspect interacts with the digital. We put people, history, and arts at the forefront of our work while using the digital to supplement our research.


    What advice might you have for other students as it relates to Digital Humanities?

    My advice would be to come into this minor ready to be challenged and to be willing to make connections with your peers.

    The following piece was originally created for the DH@MSU Newsletter and was featured in the March 29, 2023 issue. Subscribe to the Newsletter here.

  • Project Highlight: This is Indian Country

    Project Highlight: This is Indian Country

    This is Indian Country

    From the Project’s About Page

    This is Indian Country
     is a digital cultural map of indigenous community issues worldwide.

    screenshot of the Indian Country website with the pin point of Michigan State university being described as a land grant university by Annalise Tripp and Daniela Hernandez

    This project began as a collaborative project in Spring 2016 with Dr. Heather Howard’s ANP 433: Contemporary American Indian Communities class at Michigan State University. Students all chose a specific issue affecting a particular community on which to write an analytical essay. They created the webpage for the atlas entry (using basic HTML, CSS, and some light JS if they felt ambitious), added the pin to the map by adding their site’s information (Latitude/Longitude, time period, brief site description) to a spreadsheet/CSV via Google Docs. Leaflet Om

    nivore was used to pull the data out of the CSV and onto a simple Leaflet based map. In addition to doing focused research and writing on specific American Indian communities, students learned basic HTML, CSS and GitHub (forking, pull requests, comitting, etc.) during the course of the assignment.

    The project had several goals. First, it allows the students to have focused, activist-oriented engagement with a specific issue concerning a specific community (and write about it). Second, students will learn valuable digital skills such as working with HTML, digital mapping, version control, and project management. These skills are not normally part of a senior level anthropology classes, but can easily be applied to many anthropological issues and projects. Finally, students will build something public, meaning they will contribute to the collective knowledge and resources available on the open web about various American Indian communities.

    This project is a direct child of the Digital Atlas of Egyptian Archaeology (DAEA), a course project developed by Ethan Watrall. Both This is Indian Country and DAEA were developed in partnership with LEADR at MSU and especially through the efforts of Brian Geyer. Starting in January 2020 and ending in May 2021, Zach Francis has been responsible for both teaching new anthropology students how to add new issues to the map, and maintaining the code repository for this project.

    Click to the points to learn more as well look into tabs for more resources!

    Overview of the This is Indian Country map overviewing pin points across the United States.

    The following Project Highlight was originally created for the DH@MSU Undergraduate Newsletter and was featured in the May 8, 2023 issue. Subscribe to the Newsletter here.